/* (c) Magnus Auvinen. See licence.txt in the root of the distribution for more information. */
/* If you are missing that file, acquire a complete release at teeworlds.com.                */
#include <base/system.h>

#include <engine/shared/config.h>
#include <engine/graphics.h>
#include <engine/textrender.h>
#include "ui.h"

/********************************************************
 UI
*********************************************************/

CUI::CUI()
{
	m_pHotItem = 0;
	m_pActiveItem = 0;
	m_pLastActiveItem = 0;
	m_pBecommingHotItem = 0;
	m_Clipped = false;

	m_MouseX = 0;
	m_MouseY = 0;
	m_MouseWorldX = 0;
	m_MouseWorldY = 0;
	m_MouseButtons = 0;
	m_LastMouseButtons = 0;

	m_Screen.x = 0;
	m_Screen.y = 0;
	m_Screen.w = 848.0f;
	m_Screen.h = 480.0f;
}

int CUI::Update(float Mx, float My, float Mwx, float Mwy, int Buttons)
{
	m_MouseX = Mx;
	m_MouseY = My;
	m_MouseWorldX = Mwx;
	m_MouseWorldY = Mwy;
	m_LastMouseButtons = m_MouseButtons;
	m_MouseButtons = Buttons;
	m_pHotItem = m_pBecommingHotItem;
	if(m_pActiveItem)
		m_pHotItem = m_pActiveItem;
	m_pBecommingHotItem = 0;
	return 0;
}

int CUI::MouseInside(const CUIRect *r) const
{
	if(m_MouseX >= r->x && m_MouseX < r->x+r->w && m_MouseY >= r->y && m_MouseY < r->y+r->h)
		return 1;
	return 0;
}

bool CUI::MouseInsideClip() const
{
	return !m_Clipped || MouseInside(&m_ClipRect) == 1;
}

void CUI::ConvertMouseMove(float *x, float *y) const
{
	float Fac = (float)(g_Config.m_UiMousesens)/g_Config.m_InpMousesens;
	*x = *x*Fac;
	*y = *y*Fac;
}

CUIRect *CUI::Screen()
{
	float Aspect = Graphics()->ScreenAspect();
	float w, h;

	h = 600;
	w = Aspect*h;

	m_Screen.w = w;
	m_Screen.h = h;

	return &m_Screen;
}

float CUI::PixelSize()
{
	return Screen()->w/Graphics()->ScreenWidth();
}

void CUI::ClipEnable(const CUIRect *r)
{
	m_ClipRect = *r;
	m_Clipped = true;
	float XScale = Graphics()->ScreenWidth()/Screen()->w;
	float YScale = Graphics()->ScreenHeight()/Screen()->h;
	Graphics()->ClipEnable((int)(r->x*XScale), (int)(r->y*YScale), (int)(r->w*XScale), (int)(r->h*YScale));
}

void CUI::ClipDisable()
{
	Graphics()->ClipDisable();
	m_Clipped = false;
}

void CUIRect::HSplitMid(CUIRect *pTop, CUIRect *pBottom) const
{
	CUIRect r = *this;
	float Cut = r.h/2;

	if(pTop)
	{
		pTop->x = r.x;
		pTop->y = r.y;
		pTop->w = r.w;
		pTop->h = Cut;
	}

	if(pBottom)
	{
		pBottom->x = r.x;
		pBottom->y = r.y + Cut;
		pBottom->w = r.w;
		pBottom->h = r.h - Cut;
	}
}

void CUIRect::HSplitTop(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
	CUIRect r = *this;

	if (pTop)
	{
		pTop->x = r.x;
		pTop->y = r.y;
		pTop->w = r.w;
		pTop->h = Cut;
	}

	if (pBottom)
	{
		pBottom->x = r.x;
		pBottom->y = r.y + Cut;
		pBottom->w = r.w;
		pBottom->h = r.h - Cut;
	}
}

void CUIRect::HSplitBottom(float Cut, CUIRect *pTop, CUIRect *pBottom) const
{
	CUIRect r = *this;

	if (pTop)
	{
		pTop->x = r.x;
		pTop->y = r.y;
		pTop->w = r.w;
		pTop->h = r.h - Cut;
	}

	if (pBottom)
	{
		pBottom->x = r.x;
		pBottom->y = r.y + r.h - Cut;
		pBottom->w = r.w;
		pBottom->h = Cut;
	}
}


void CUIRect::VSplitMid(CUIRect *pLeft, CUIRect *pRight) const
{
	CUIRect r = *this;
	float Cut = r.w/2;

	if (pLeft)
	{
		pLeft->x = r.x;
		pLeft->y = r.y;
		pLeft->w = Cut;
		pLeft->h = r.h;
	}

	if (pRight)
	{
		pRight->x = r.x + Cut;
		pRight->y = r.y;
		pRight->w = r.w - Cut;
		pRight->h = r.h;
	}
}

void CUIRect::VSplitLeft(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
	CUIRect r = *this;

	if (pLeft)
	{
		pLeft->x = r.x;
		pLeft->y = r.y;
		pLeft->w = Cut;
		pLeft->h = r.h;
	}

	if (pRight)
	{
		pRight->x = r.x + Cut;
		pRight->y = r.y;
		pRight->w = r.w - Cut;
		pRight->h = r.h;
	}
}

void CUIRect::VSplitRight(float Cut, CUIRect *pLeft, CUIRect *pRight) const
{
	CUIRect r = *this;

	if (pLeft)
	{
		pLeft->x = r.x;
		pLeft->y = r.y;
		pLeft->w = r.w - Cut;
		pLeft->h = r.h;
	}

	if (pRight)
	{
		pRight->x = r.x + r.w - Cut;
		pRight->y = r.y;
		pRight->w = Cut;
		pRight->h = r.h;
	}
}

void CUIRect::Margin(float Cut, CUIRect *pOtherRect) const
{
	CUIRect r = *this;

	pOtherRect->x = r.x + Cut;
	pOtherRect->y = r.y + Cut;
	pOtherRect->w = r.w - 2*Cut;
	pOtherRect->h = r.h - 2*Cut;
}

void CUIRect::VMargin(float Cut, CUIRect *pOtherRect) const
{
	CUIRect r = *this;

	pOtherRect->x = r.x + Cut;
	pOtherRect->y = r.y;
	pOtherRect->w = r.w - 2*Cut;
	pOtherRect->h = r.h;
}

void CUIRect::HMargin(float Cut, CUIRect *pOtherRect) const
{
	CUIRect r = *this;

	pOtherRect->x = r.x;
	pOtherRect->y = r.y + Cut;
	pOtherRect->w = r.w;
	pOtherRect->h = r.h - 2*Cut;
}

int CUI::DoButtonLogic(const void *pID, const char *pText, int Checked, const CUIRect *pRect)
{
	// logic
	int ReturnValue = 0;
	int Inside = MouseInside(pRect);
	if(m_Clipped)
		Inside &= MouseInside(&m_ClipRect);
	static int ButtonUsed = 0;

	if(CheckActiveItem(pID))
	{
		if(!MouseButton(ButtonUsed))
		{
			if(Inside && Checked >= 0)
				ReturnValue = 1+ButtonUsed;
			SetActiveItem(0);
		}
	}
	else if(HotItem() == pID)
	{
		if(MouseButton(0))
		{
			SetActiveItem(pID);
			ButtonUsed = 0;
		}

		if(MouseButton(1))
		{
			SetActiveItem(pID);
			ButtonUsed = 1;
		}
	}

	if(Inside)
		SetHotItem(pID);

	return ReturnValue;
}

int CUI::DoPickerLogic(const void *pID, const CUIRect *pRect, float *pX, float *pY)
{
	int Inside = MouseInside(pRect);

	if(CheckActiveItem(pID))
	{
		if(!MouseButton(0))
			SetActiveItem(0);
	}
	else if(HotItem() == pID)
	{
		if(MouseButton(0))
			SetActiveItem(pID);
	}

	if(Inside)
		SetHotItem(pID);

	if(!CheckActiveItem(pID))
		return 0;

	if(pX)
		*pX = clamp(m_MouseX - pRect->x, 0.0f, pRect->w);
	if(pY)
		*pY = clamp(m_MouseY - pRect->y, 0.0f, pRect->h);

	return 1;
}

int CUI::DoColorSelectionLogic(const CUIRect *pRect, const CUIRect *pButton) // it's counter logic! FIXME
{
	if(MouseButtonClicked(0) && MouseInside(pRect) && !MouseInside(pButton))
		return 1;
	else
		return 0;
}

/*
int CUI::DoButton(const void *id, const char *text, int checked, const CUIRect *r, ui_draw_button_func draw_func, const void *extra)
{
	// logic
	int ret = 0;
	int inside = ui_MouseInside(r);
	static int button_used = 0;

	if(ui_ActiveItem() == id)
	{
		if(!ui_MouseButton(button_used))
		{
			if(inside && checked >= 0)
				ret = 1+button_used;
			ui_SetActiveItem(0);
		}
	}
	else if(ui_HotItem() == id)
	{
		if(ui_MouseButton(0))
		{
			ui_SetActiveItem(id);
			button_used = 0;
		}

		if(ui_MouseButton(1))
		{
			ui_SetActiveItem(id);
			button_used = 1;
		}
	}

	if(inside)
		ui_SetHotItem(id);

	if(draw_func)
		draw_func(id, text, checked, r, extra);
	return ret;
}*/

void CUI::DoLabel(const CUIRect *r, const char *pText, float Size, EAlignment Align, float LineWidth, bool MultiLine)
{
	// TODO: FIX ME!!!!
	//Graphics()->BlendNormal();
	switch(Align)
	{
	case ALIGN_CENTER:
	{
		float tw = TextRender()->TextWidth(0, Size, pText, -1, LineWidth);
		TextRender()->Text(0, r->x + r->w/2-tw/2, r->y - Size/10, Size, pText, LineWidth, MultiLine);
		break;
	}
	case ALIGN_LEFT:
	{
		TextRender()->Text(0, r->x, r->y - Size/10, Size, pText, LineWidth, MultiLine);
		break;
	}
	case ALIGN_RIGHT:
	{
		float tw = TextRender()->TextWidth(0, Size, pText, -1, LineWidth);
		TextRender()->Text(0, r->x + r->w-tw, r->y - Size/10, Size, pText, LineWidth, MultiLine);
		break;
	}
	}
}
