00:15 <+bridge> what the hell 00:17 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1250574628573941830/image.png?ex=666b6fe2&is=666a1e62&hm=c063dcb23f11544c7b3c3aac69011793d2c169149129a4a8177476ade0e5622e& 06:22 <+ws-client> @borsmatyas02 chillerbot-ux has a warlist 06:51 <+bridge> https://tenor.com/view/battle-pass-gif-21116073 11:27 <+bridge> How do you guys pronounce SQL? I like just spelling it but I met a couple people that say `sequel` 11:28 <+bridge> https://english.stackexchange.com/questions/7231/how-is-sql-pronounced 11:28 <+bridge> so sequel sounds correct 11:30 <+bridge> > The official way to pronounce “MySQL” is “My Ess Que Ell” (not “my sequel”), but we do not mind if you pronounce it as “my sequel” or in some other localized way. 11:30 <+bridge> > 11:30 <+bridge> > https://dev.mysql.com/doc/refman/8.4/en/what-is-mysql.html 11:31 <+bridge> my squeal 11:37 <+bridge> my teacher pronounces it that way too and it's kinda funny 12:03 <+bridge> squirrel 12:12 <+bridge> S.Q.L maybe don't know which one is right I saw on yt that people say sequel but I think it's S.Q.L 12:15 <+bridge> How i can make a block server 12:15 <+bridge> I can make just ddrace servers 12:21 <+bridge> https://github.com/fokkonaut/F-DDrace 12:21 <+bridge> https://discord.com/channels/617612048385310733/617612976584654868/1249796390272503940 12:22 <+bridge> How i can use it 12:23 <+bridge> @fokkonaut 12:24 <+bridge> see this message 12:24 <+bridge> You can either compile it or download artifacts from GitHub actions 12:28 <+bridge> i can acces to this link 12:29 <+bridge> this 12:30 <+bridge> i cant acces to this link 12:34 <+bridge> https://discord.gg/qccRrtb 12:38 <+bridge> I go developer channel and i opened the F-DDrace link but i dont now what i should to do 12:39 <+bridge> @fokkonaut 12:40 <+bridge> Try this link again 13:09 <+bridge> ik 13:37 <+bridge> <0xdeen> Yeah, mostly a Microsoft (Sequel) vs Linux (S.Q.L.) difference. I switched to Sequel at my first job 😄 It also fits well in my mind with the QUEL language (https://www.holistics.io/blog/quel-vs-sql/) that should have won out instead 13:37 <+bridge> <0xdeen> Then we'd still be using ingres and not postgres 14:10 <+bridge> @fokkonaut how i can compile f-ddrace github source 14:21 <+bridge> using cmake 14:21 <+bridge> Or download the artifacts, its compiled already then 14:40 <+bridge> where i can download? 14:40 <+bridge> where i can download artifacts? 14:40 <+bridge> on github 14:41 <+bridge> try watching a tutorial about how to use github. 14:41 <+bridge> usually under "releases" or you download the source code 14:41 <+bridge> and compile the executable 14:42 <+bridge> Or get a GitHub account and click on the green checkmark next to the commit then on the build job then on summary and at the bottom you can download the artifacts for that commit 14:43 <+bridge> hi chiller :owo: 14:43 <+bridge> Yo catto 14:45 <+bridge> I was working on some tw code base every day for almost the entire year now. This week I tried quitting caffeine and I basically didn’t touch my laptop since last Friday lmao 14:45 <+bridge> Life feels meaningless without coffee 14:49 <+bridge> oh god your worst dream comes true 14:50 <+bridge> Classic drug addict life 14:50 <+bridge> chiller do you mind if i'll change structure of ddnet-insta a bit 14:51 <+bridge> If it conflicts with ddnet yes I do mind 14:51 <+bridge> current inheritance in gamemodes makes hard to implement vanilla mods 14:51 <+bridge> If you are proper wired for coffee it takes a couple weeks 14:51 <+bridge> There is not supposed to be vanilla 14:51 <+bridge> We need ddnet-skeleton 14:52 <+bridge> @gerdoe: use ddnet-ctf for that 14:52 <+bridge> did you really make another repo just for that 14:52 <+bridge> da fak 14:52 <+bridge> https://github.com/JSaurusRex/ddnet/tree/vanilla 14:52 <+bridge> I told saur to do it 14:53 <+bridge> I don’t have energy to do it 14:53 <+bridge> But vanilla gameplay is intentionally out of scope that’s why it is called ddnet-insta 14:53 <+bridge> i don't ask you to do it, im asking if i can propose it to ddnet-insta so current gctf servers could host bridged vanilla with the same mod 14:54 <+bridge> its not though 14:54 <+bridge> insta replaces damaging with instakill and thats it 14:54 <+bridge> If it adds more conflict surface with ddnet I won’t merge it. I don’t think the complexity it adds is worth it. 14:54 <+bridge> No there is also the shotgun and gun curvature and pickups 14:55 <+bridge> its all going to be in src/game/server/gamemodes 14:55 <+bridge> Doubt 14:55 <+bridge> But if you manage to do it there then it can be used 14:56 <+bridge> Anyways I think ctf should be a separate project 14:56 <+bridge> Which it already is btw 14:56 <+bridge> It even has servers running 14:56 <+bridge> 45.142.178.158:8709 14:56 <+bridge> Also don’t Bridge vanilla just update your client 14:57 <+bridge> can't connect 14:57 <+bridge> https://chillerdragon.github.io/ddnet7-client/ 14:57 <+bridge> ye i don't really mind to play on 0.7 with 110 ping 14:58 <+bridge> Maybe jsaur is messing w the server idk 14:59 <+bridge> Fuk. 15:04 <+bridge> @jsaurusrex: 15:05 <+bridge> i was, i restarted it to update config 15:06 <+bridge> @gerdoe: if you want to change the gamemode inheritance you gotta pr that to ddnet not to ddnet-insta 15:06 <+bridge> if you dont want to bother with \#7777 then just join jsaurus 15:07 <+bridge> jsaurus just needs to get his branding done right its just some weird ass hidden branch. The project needs a real repo and name like ddnet-ctf and then you guys can use that 17:11 <+bridge> are the new youtube ads unblockable xd 17:16 <+bridge> i haven't seen an ad yet 17:17 <+bridge> looks like my account is part of their beta testing lmao 17:17 <+bridge> unskippable 2 minute ads is crazy 17:18 <+bridge> tradeoff of US always getting new stuff first 17:18 <+bridge> you can complain to chatgpt voice about your yt ads 17:28 <+bridge> hello, is the 255 telelimit only in the map editor or is it the real limit? what would for example happen if you would open a map with binary editor and change tele to something above 255. or customize the map editor to allow higher numbers? 17:36 <+bridge> I wonder if they ended up literally stitching the add onto the actual video stream 17:36 <+bridge> I wonder if they ended up literally stitching the ad onto the actual video stream 17:37 <+bridge> Iirc it's a real limit. We use a single byte for the teleno. But I'll have to confirm later 17:49 <+bridge> Ah ok thanks. If it was possible someone would have done it already I guess. 18:34 <+bridge> mhh 9000 series or wait for x3d versions 18:34 <+bridge> 16% IPC plus is not bad 18:34 <+bridge> but dunno, hoped for more 18:35 <+bridge> could have at least do 6GHZ xd 19:51 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1250870193786195968/Screenshot_20240613-205119_Discord.png?ex=666c8326&is=666b31a6&hm=dcb2b6d80675bca2facb7d8d623afb7a6e62095a0d435b4083f20dcce18e64fe& 21:41 <+bridge> is this the practice exploit? 21:42 <+bridge> that seems very map specific 21:48 <+bridge> maybe practice makes it not map specific 21:54 <+bridge> ok I understand 23:27 <+bridge> TRUE!