02:49 <+bridge> Interesting, but it's quite possible that this version is outdated. I'll try to do it with the current version, and it will be very important as a basis for correcting any incompatibility issues. 02:51 <+bridge> it's not as outdated, the latest version is 19.5. 02:51 <+bridge> it's not as outdated, the latest version is 19.5 03:04 <+bridge> Now I'm scared, if I remember correctly, I tried to install it exactly like that, but there were no official ports available. 03:04 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504288268253007882/IMG-20260513-WA0006.jpg?ex=6a06711f&is=6a051f9f&hm=65713a16eb33122eadd5eaf2a6dc80e795cd9b1904739121f4f54b92fcc91834& 04:46 <+bridge> https://www.gamespot.com/articles/assassins-creed-horses-were-actually-twisted-human-skeletons-dev-reveals/1100-6504887/ 04:46 <+bridge> xdddd 07:30 <+bridge> yay thanks for looking into it again 07:30 <+bridge> if(chiller = bot) ban(); 07:31 <+bridge> chiller, do you check your dms on ‘chillerdragon’ discord account 07:40 <+bridge> Yes sometimes 07:41 <+bridge> I would say on average every 3 years 07:43 <+bridge> damnn 08:10 <+bridge> bro 08:10 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504365232259203072/1.jpg?ex=6a06b8cd&is=6a05674d&hm=2d2aa968bf887e241f5b5dc834f8eac9210d1b7fbfa55f8e872c71786279b219& 08:10 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504365232624111686/2.jpg?ex=6a06b8cd&is=6a05674d&hm=6b451b1d3d4e038b5acc82bdbe5acd32a110f580c6f0983226d155712e0ebd62& 08:10 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504365232976298005/3.jpg?ex=6a06b8cd&is=6a05674d&hm=77b503f5dd19ee188ce105e92cc47b19c1dffb34b71dd544a0bdde998dca39aa& 08:10 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504365233354051636/4.jpg?ex=6a06b8cd&is=6a05674d&hm=ac2acfe8e793312599e479888726994b318b50e5a08ea6bfb7ce8d422cbfa8f0& 08:30 <+ChillerDragon> @milkeeycat do you manually delete pr branches? 08:31 <+ChillerDragon> https://zillyhuhn.com/cs/.987bb8aa-8ec6-4ee3-ba94-29db7b254b16.png 08:31 <+ChillerDragon> that response time was suspiciously fast 08:32 <+ChillerDragon> i sometimes realize my repo is a mess and i dont find shit because i have 9999 branches with merged prs and 20 branches with unmerged super interesting work in progress stuff 08:32 <+ChillerDragon> and then i cry 08:33 <+bridge> >@milkeeycat do you manually delete pr branches? 08:33 <+bridge> ye, I just checked email in time 08:33 <+bridge> > @milkeeycat do you manually delete pr branches? 08:33 <+bridge> ye, I just checked email in time 08:43 <+ChillerDragon> wowo serious email user 08:47 <+ChillerDragon> https://zillyhuhn.com/cs/.8f16fc34-9519-460a-9ab2-b2afe021d450.png 08:48 <+ChillerDragon> i can see my self spending the entire german public holiday doing merges 08:56 <+ChillerDragon> clicking rerun failed jobs fixed it ???? 08:56 <+ChillerDragon> wtf was that 09:15 <+ChillerDragon> https://github.com/ChillerDragon/ddnet/actions/runs/25845897900/job/75940971546 09:15 <+ChillerDragon> here we go again 09:15 <+ChillerDragon> ddnet master branch 09:15 <+ChillerDragon> build mastersrv 09:15 <+ChillerDragon> `error: error: unexpected argument 'build' found` 09:28 <+ChillerDragon> and once again 09:28 <+ChillerDragon> woah 3 times already 10:20 <+ChillerDragon> and again 12:26 <+bridge> https://github.com/oven-sh/bun/pull/30412 12:28 <+bridge> Casual +1009257 -4024 PR 12:30 <+bridge> Oh it’s an AI port too. Trigger two hater communities with one PR 12:31 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504430963726483517/image.png?ex=6a06f604&is=6a05a484&hm=6893ad4374e71aa042afd43f4c19ce2606cc440ff93d8a80c276698c1acdf027& 12:32 <+bridge> Anthropic bought Bun :nouis: 12:44 <+bridge> I wanted to avoid the duplicate specification of the current value, when the constructor is invoked separately from `SetValueInstance`. 12:50 <+bridge> 9 days ago: 12:50 <+bridge> > This whole thread is an overreaction. 302 comments about code that does not work. We haven’t committed to rewriting. There’s a very high chance all this code gets thrown out completely. 12:50 <+bridge> sure 15:25 <+bridge> https://neodyme.io/en/blog/bitlocker_screwed_without_a_screwdriver 16:15 <+bridge> microsoft web scale 20:13 <+bridge> 😮 20:32 <+bridge> pretty interesting if that actually works 😮 20:33 <+bridge> Does #12096 appear to leak memory for anyone else? Each time I refresh the server list the RAM usage in task manager increases by 1-2 MiB. Doesn't seem to be upper bounded. 20:33 <+bridge> https://github.com/ddnet/ddnet/pull/12096 20:34 <+bridge> oh, it's 1 million lines 20:34 <+bridge> I uges no one can ever review that 20:34 <+bridge> I guess no one can ever review that 20:35 <+bridge> I didn't check this, but valgrind didn't find it, so I assume this is memory, that is still referenced somewhere but kept hostage 20:35 <+bridge> I didn't check for this, but valgrind didn't find it, so I assume this is memory, that is still referenced somewhere but kept hostage 20:35 <+bridge> perhaps that's the allocator not giving back pages to the OS 20:36 <+bridge> and bad allocation patterns? 20:36 <+bridge> it'd be best if we didn't have separate allocations for all the players 20:36 <+bridge> but rather one pool for all players 20:36 <+bridge> (would also make deallocation much faster) 20:36 <+bridge> but maybe too much manual memory management 20:37 <+bridge> https://bsky.app/profile/zed.dev/post/3mlt7cfu7zk2q the bun PR is used as an editor benchmark :lol: 20:51 <+bridge> I don't know what to do with #11860 and #11866, this requries an educated maintainer decision, and I don't feel educated enough 20:51 <+bridge> https://github.com/ddnet/ddnet/pull/11860 20:51 <+bridge> https://github.com/ddnet/ddnet/pull/11866 20:58 <+bridge> https://cdn.discordapp.com/attachments/293493549758939136/1504558493745676308/image.png?ex=6a076cca&is=6a061b4a&hm=7d8a710f1e07d95d7ec1b4f48726262ad607d39f80cd82a0ef2cc03dd593c152& 20:58 <+bridge> The server list is not loading 21:00 <+bridge> You can take Taters, it should be the proper way of doing it. I never understood why he wanted it done that way back then. Instead of explaining his reasoning, he just made his own patch. I would've changed mine if he'd told me why, but I can't really blame him for not wanting to get into it back then. ^^ 21:02 <+bridge> I am careful with first-time-contributors 21:03 <+bridge> and Tater definitely knows his stuff 21:22 <+bridge> what? this is a simple bug, it should have the same behavior as normal freeze skin, otherwise the freezebar is there but you arent actually hitting freeze 21:22 <+bridge> what? this is a simple bug, it should have the same behavior as normal freeze skin, otherwise the freezebar is there but the other guy isnt actually in freeze 22:06 <+bridge> the progress of the freezebar stays predicted 22:06 <+bridge> but it should only be visible when others are actually in freeze 22:39 <+bridge> @teero777 ^ 22:45 <+bridge> ❤️ 23:58 <+bridge> https://github.com/Teero888/CRmlUi oke works