#Aisukurimu
"Aisukurimu" by icecrean [Moderate]
DDNet 05/10/2026 5:59 PM

Mentions:

@icecrean
DDNet 05/10/2026 5:59 PM
DDNet 05/10/2026 5:59 PM

Map 🐞:

le_cannabis 05/10/2026 6:00 PM

hi

icecrean 05/10/2026 7:06 PM

hello

icecrean 05/10/2026 7:29 PM

removing:

x: 426, y: 159 -> arrow/speeder is mirrored x: 426, y: 170 -> arrow/speeder is mirrored x: 426, y: 182 -> arrow/speeder is mirrored

DDNet 05/10/2026 7:29 PM
DDNet 05/10/2026 7:29 PM
icecrean 05/10/2026 7:31 PM

removing:

x: 279, y: 136 -> stopper is mirrored

__limonchik__ 05/11/2026 5:10 PM
  1. Very long fly make it shorter
  2. Replace the stoppers with hookthrough (special tiles are used to prevent skips and if you can't complete some interesting part without special tiles)
  3. Replace with blocks and remove the stoppers
  4. Here you can save an endless hook
  5. Optimize this part and try to make it without special tiles using hookthrough
  6. Boring and long part
  7. I think that only 1 shot for part is bad idea ig better is to do laser a bit longer or remove laser completely
  8. I will highlight good parts with green color and bad with red color In principle, the map doesn't look bad, but there are a lot of flaws in it. You need to work more on it so that it is ready for release or create a new map. I advise you to look at the latest map releases as an example of what you need to strive for. Good luck building your next maps ^^
DDNet 05/11/2026 5:11 PM

Mention:

@icecrean
le_cannabis 05/11/2026 5:15 PM
@icecrean

para um primeiro mapa voce foi bem até, se voce continuar voce consegue lançar 1

icecrean 05/11/2026 6:09 PM

Thank you very much. I will improve those parts

icecrean 05/11/2026 6:10 PM

vlw nixus. eu posso melhorar as partes e mandar aqui ou eu tenho q mandar no submit dnv?

wee.tw 05/11/2026 7:39 PM

if I remember right, it's not the first your map. Just wanted to say that I liked it even tho it's not quite good at this point but for the raw version is very nice and I hope to see more maps by you

yaccre 05/12/2026 1:24 AM

good map

yaccre 05/12/2026 1:24 AM

except the 10year long fly

icecrean 05/12/2026 1:34 AM

thanks ❤️ ❤️❤️ Yes, it’s not actually my first map. I had already submitted one before, but it was a total disaster lmao 😭

icecrean 05/12/2026 1:35 AM

lol...

icecrean 05/12/2026 1:36 AM

I always end up doing something like this

icecrean 05/12/2026 1:37 AM

does any of you know if I can keep sending the updates and changes here, or do I need to make another submission?

yaccre 05/12/2026 1:44 AM

u can post the fixed version here but map might also be too short

yaccre 05/12/2026 1:46 AM

so u should prob focus on reworking those parts (and adding more), if the channel is archived from inactivity you simply resubmit

yaccre 05/12/2026 1:55 AM

he didn't say anything about length but if every part was perfect, the map would be a small bit shorter than median time of newer https://ddnet.org/ranks/moderate/ releases

yaccre 05/12/2026 2:00 AM

and you have no trouble making cool parts, so for example would be nice to another endless drag, or more laser parts. would also say the entity structure is super cool in this map, and even in design tiles are well used, like this part which im guessing u made by hand without automap

icecrean 05/12/2026 2:36 AM

WTF TOU ARE A GENIUS! can i implement your idea?

icecrean 05/12/2026 2:36 AM

ok thanks

icecrean 05/12/2026 2:37 AM

thank you very much 🫂🫂 yes, and actually I didn’t use automap anywhere

yaccre 05/12/2026 3:05 AM

ye ofc its ur part

manikoo 05/12/2026 4:01 AM

some day ill get jaos hairy kebab assets

icecrean 05/12/2026 11:38 AM

lol I loved the assets too, look like a another game even the sounds are different

vappy19 05/12/2026 11:56 AM

You can submit here

icecrean 05/13/2026 2:45 AM

what is your nickname? i want give the credits, or at least a especial thanks

icecrean 05/13/2026 2:56 AM

adding more parts and improving existing ones

DDNet 05/13/2026 2:56 AM
icecrean 05/13/2026 2:56 AM

I'll still add more parts to increase the map's duration.

icecrean 05/13/2026 2:56 AM

oop

icecrean 05/13/2026 2:57 AM

(adding more parts and improving existing ones)

removing:

Tele-CP (number 15) at x: 478, y: 207 doesn't have a matching Cp-To-Tele

icecrean 05/13/2026 5:14 PM

Is there a way to change the width of all the layers without having to change them one by one?

le_cannabis 05/13/2026 7:42 PM

select the group

icecrean 05/13/2026 7:47 PM

ata vlw nixus

le_cannabis 05/13/2026 7:47 PM

tmj ✌️

le_cannabis 05/13/2026 7:48 PM

check

#off-topic
icecrean 05/16/2026 4:18 PM

There are still more parts to do, but there are new things to test already

DDNet 05/16/2026 4:18 PM
doshikey 05/16/2026 4:38 PM
le_cannabis 05/16/2026 6:07 PM
  1. The first player does more things than the second, creating an unbalanced section.

  2. Just go over the top and skip the rest of the section.

le_cannabis 05/16/2026 6:11 PM

Mark it so the player understands that the first tee must be to the left and the second to the right.

le_cannabis 05/16/2026 6:12 PM

Not needed

le_cannabis 05/16/2026 6:18 PM
le_cannabis 05/16/2026 6:18 PM
le_cannabis 05/16/2026 6:18 PM

delet this teles

le_cannabis 05/16/2026 6:19 PM

why?

le_cannabis 05/16/2026 6:20 PM
icecrean 05/17/2026 2:10 PM

vacilei legal nessa