#plac
"plac" by tuškabina [Solo]
DDNet 05/13/2026 9:31 PM

Mentions:

@tus.kabina
DDNet 05/13/2026 9:31 PM
plac.map
446.93 KB
retsot 05/13/2026 10:35 PM

why is there this checkpoint you tp to start either way and its not even in the beginning

retsot 05/13/2026 10:36 PM

you can keep the weapon/inf jumps if you fall into tp at start

retsot 05/13/2026 10:37 PM

you can skip a part and also avoid having inf jumps being removed, keeping them for the entire map

retsot 05/13/2026 10:39 PM

why is every jetpack removal different

retsot 05/13/2026 10:40 PM

time cp skip

retsot 05/13/2026 10:40 PM

same thing with laser at 3rd checkpoint

retsot 05/13/2026 10:41 PM
retsot 05/13/2026 10:43 PM

skip

retsot 05/13/2026 10:44 PM

whats even the point of the second one

retsot 05/13/2026 10:45 PM

weird looking door

retsot 05/13/2026 10:49 PM

kill looks identical to freeze, also its the only kill on map

retsot 05/13/2026 10:53 PM

you can skip timecp

retsot 05/13/2026 10:55 PM

unmarked jetpack removal

retsot 05/13/2026 10:56 PM

btw the tp looks very snowy-structury

retsot 05/13/2026 10:57 PM

also what is this

tus.kabina 05/14/2026 7:47 AM

These are my entities haha, I tried to make something for the map but it looked really ugly so I just used these. I don't have much time today I will fix those things tomorrow

tus.kabina 05/14/2026 7:47 AM

(:

tus.kabina 05/14/2026 10:12 PM

I fixed or changed most of the things mentioned:

  • there is deep freeze so you cant keep infinite jumps
  • added a door so the first jetpack part can be done as I intended
  • the death tile has a use now and is a spike : )
  • fixed the time checkpoints and jetpack OFF tiles
  • and added some freeze to that skip at the laser part
tus.kabina 05/14/2026 10:13 PM
plac.map
449.31 KB
DDNet 05/14/2026 10:13 PM
tus.kabina 05/14/2026 10:16 PM

Also should I edit the png that has the tiles so it wouldn't be my entities or is it okay to leave it like that?

tus.kabina 05/14/2026 10:27 PM

And is this map okay or is it not good enough looking or bad parts-wise? I don't really have any experience with making maps

__limonchik__ 05/14/2026 11:56 PM
  1. You can skip the rocket and it's also not a convenient setup for the second shot
  2. Here you can skip with the help of a jetpack
  3. It's a no-need zone because you can go through like this
  4. Here you can skip with a rocket
  5. Often here you don't have enough speed to get to unfreeze
  6. You can skip the laser here, and you don't have to take a second laser shot
  7. The last part is not particularly interesting and boring and the second part is the same The idea is interesting, but so far the map lacks the refinement of parts. Make more interesting parts. I also advise you to look at the latest released maps to understand in which direction you should move so that you can do much better next time. Good luck with building the map \:)
DDNet 05/14/2026 11:56 PM

Mention:

@tus.kabina
__limonchik__ 05/14/2026 11:59 PM

if this is your first experience, it turned out pretty well

tus.kabina 05/15/2026 10:08 AM

If or when I make a map that will have more refined parts does the map also have to look nicer? Like the tiles and such.

__limonchik__ 05/15/2026 10:36 AM

The design may be simple, but you need to clearly identify each tile and distinguish between these tiles