Mentions:
@tus.kabinayou can keep the weapon/inf jumps if you fall into tp at start
same thing with laser at 3rd checkpoint
btw the tp looks very snowy-structury
These are my entities haha, I tried to make something for the map but it looked really ugly so I just used these. I don't have much time today I will fix those things tomorrow
(:
I fixed or changed most of the things mentioned:
- there is deep freeze so you cant keep infinite jumps
- added a door so the first jetpack part can be done as I intended
- the death tile has a use now and is a spike : )
- fixed the time checkpoints and jetpack OFF tiles
- and added some freeze to that skip at the laser part
Also should I edit the png that has the tiles so it wouldn't be my entities or is it okay to leave it like that?
And is this map okay or is it not good enough looking or bad parts-wise? I don't really have any experience with making maps
- You can skip the rocket and it's also not a convenient setup for the second shot
- Here you can skip with the help of a jetpack
- It's a no-need zone because you can go through like this
- Here you can skip with a rocket
- Often here you don't have enough speed to get to unfreeze
- You can skip the laser here, and you don't have to take a second laser shot
- The last part is not particularly interesting and boring and the second part is the same The idea is interesting, but so far the map lacks the refinement of parts. Make more interesting parts. I also advise you to look at the latest released maps to understand in which direction you should move so that you can do much better next time. Good luck with building the map \:)
Mention:
@tus.kabinaif this is your first experience, it turned out pretty well
If or when I make a map that will have more refined parts does the map also have to look nicer? Like the tiles and such.
The design may be simple, but you need to clearly identify each tile and distinguish between these tiles