oh this was in testing
wasnt it?
'twas
idk if intended
tpto is marked as cp, despite the fact that all marked cps are marked in the same way
played through 80% of the map. its so long =(. I find the parts interessting and fun. very cool parts!

I think this filler is a bit weird thats just a drop. feels like it should something like I do in the video. if you guys agree :D
sorry for spam we are fixing skips
why not put all the fixes in one update?
cuz we are fixing one part
⭐ Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: ★★★★☆
can you describe what has changed through the last tests? summing it up can also help (for transparency for other testers)
when it comes to gameplay we found some skip and fixed it, I think it was tele 15, other than that just some small changes. Rest was design bugs and some slight color adjustments
Agreed. Played through most of the map and didnt find much to comment on. Very cool and refreshing map
the rest of the map is fine for me.
god momentum then
This is already fixed
Idk i have to check it. For me this swing works everytime
Makes sense
Makes sense
Thanks bro i will check what i can do with it all

I actually don't get why this would be an issue?
stoppers here make a skip impossible, just keep this in mind when changing
it's cus ur eyes are blurred (idk what it's called in english). try to find someone who's good, check his first 3-5 attempts, and decide, cus maybe i'm wrong.
xd
i just found an appendix, it's ur choice to remove it or not. im here just for the report.
Before I decide to do a harder "dummy" map, the first thing I do is play through it in practice mode, and sometimes I’ll make at least 10 attempts at just one part
I’d love to be able to do everything right the first time xd
what if i put stoppers here ?
just move it whole 1 block right
same issue
egde ?
if u mean that, ur attempts don't count cus u already know the map. u need someone who has a fresh point of view. btw, when i tested ur map for the first time half a year ago, i made the same mistake. ye, after a few fails u already know how it works, but in the first attempts, u just don't expect it to be so far away.
not necessarily so long, just to have a way to hook the guy back
i dont really want to add another telepprt
Then the numbering needs to be changed
not changed u just add 2 new cps I think
what skip this stopper close?
meybe is there another idea ?
you can just take dummy up and go around
you can skip whole part
skipping this whole part
meybe just make way around impossible somehow ?
ye was just thinking maybe a door on the upper part as well xd
what if we add a solo here?
cant just fill this area with freeze?
and remove one stopper ?
then you don't need stoppers at all
but then part might be confusing idk
you can try freeze
idk
this works 100% if u don't rush
perfect
i like it
😎
all done
I approve
for me this is the best map that i've tested out of the last 30 maps)

What was the 31 map then?
LoopRay
little skip. ok for you, or u wanna fix?
Incredible map. Looking forward to seeing it on live servers
Holy crazy moves
1
@Kaniosek Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
looks cleaner to imo :)
@Kaniosek A new version was submitted, so the map has been moved back to RC.
just added 2 stoppers more
i hope its enough
probably still doable just barely but way too hard to do consistently now
⭐ DeepFrost is now ready to be released!
Rating: ★★★★☆
Optimized version attached. Changelog:
Removed 3 empty groups!
Removed 2 unused envelopes!
Removed 2 empty layers!
Unoptimized version: https://discord.com/channels/252358080522747904/1536785834899144844/1542963246997446821
@Kaniosek A new version was submitted, so the map has been moved back to RC.
changes?
sec
one more change
⭐ DeepFrost is now ready to be released!
Rating: ★★★★☆
Optimized version attached. Changelog:
Removed 3 empty groups!
Removed 2 unused envelopes!
Removed 2 empty layers!
Unoptimized version: https://discord.com/channels/252358080522747904/1536785834899144844/1542968152185507840
clap clap
finally
🫡
any preferred date for release?
I wanted it for December, but I think I'd actually prefer it to come out as soon as possible
It would be nice on Saturday
at a time convenient for you
alright
<t:1790427600:F>
ye so
this skip is kinda risky
doesnt matter much ig
ill fix design bugs
fixed design bugs
@Kaniosek A new version was submitted, so the map has been moved back to RC.
⭐ DeepFrost is now ready to be released!
Rating: ★★★★☆
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1536785834899144844/1549635125573058621
^
thanks, updated
🎉 Map Released!
@Kaniosek your map has just been released!
You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.
⚠️ Significant gameplay changes may result in rank removals.
Good luck with your map!
Grace Period Ends <t:1791638101:F>
Make sure to review your map thoroughly before the grace period ends!
yo bro, I will never test your maps again because I wasted my time and you decided not to fix almost anything that I wrote to you.
So, did I have some kind of obligation?
It turns out there were some points I didn't agree with.
but oke
np
btw i checked it out
and i fixed 6/7 points you've mentioned
So your message doesn't really make much sense
anyway thank you for your time
4
@Kaniosek The grace period for DeepFrost ends <t:1791638100:R>. If you have any final fixes, submit them before the channel gets archived.
The grace period for DeepFrost has ended. The channel will be archived automatically in a few days.