#Patica
"Patica" by paproninja [Solo]
DDNet-Testing 06/05/2026 12:30 PM

Mentions:

@ninja25226
patica — Testing

@Pablo this is your map's testing channel!

⚠️ Post map updates here and remember to follow our mapper rules! ⚠️

If possible, include a playthrough of your map, so our testers have a better understanding of your idea of a map!

ERRORS

⚠️ Your map contains errors, please fix them as soon as possible. ⚠️ Your map has been automatically moved to WAITING Mapper in the meantime.

A full map preview can be found HERE.

Thumbnail
DDNet-Testing 06/05/2026 12:30 PM
patica.map
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DDNet-Testing 06/05/2026 12:30 PM

Map 🐞:

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ninja25226 06/05/2026 12:41 PM

had this becasuse i forgot something

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DDNet-Testing 06/05/2026 12:41 PM
⚠️ Map Bugs found! ⚠️

Debug Output:

Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

ninja25226 06/05/2026 12:41 PM

ill add time cps later when i can

ninja25226 06/05/2026 12:42 PM

ik bot

ninja25226 06/05/2026 1:00 PM

time cps

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ninja25226 06/05/2026 1:25 PM

hey some tester know when are test servers updated?? when is this gonna be in test server?

ninja25226 06/05/2026 1:25 PM

or is it manual?

12944qwerty 06/05/2026 1:48 PM

Might already be there, just not on the map options rn

12944qwerty 06/05/2026 1:48 PM

Try changing to another map first idk

12944qwerty 06/05/2026 1:48 PM

Otherwise wait a couple hours

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axel628 06/05/2026 2:29 PM
axel628 06/05/2026 2:29 PM

this setup isnt 100%

axel628 06/05/2026 2:30 PM
axel628 06/05/2026 2:30 PM

very hard to reach

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axel628 06/05/2026 2:32 PM

you can easily skip some parts. you should make it freeze on spots where you dont needto be on ground yk

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axel628 06/05/2026 2:34 PM

need to fix spacing on alot of the parts. some parts is super hard to reach and some parts are very easy. try to balance it

ninja25226 06/05/2026 2:51 PM

i did it 100% of times I'll check it

ninja25226 06/05/2026 2:56 PM

where exactly? dont understand this screenshot

axel628 06/05/2026 3:00 PM

rocket to the platform

ninja25226 06/05/2026 3:02 PM

it's too close?

ninja25226 06/05/2026 3:03 PM

i saw that earlier I'm gonna change it

__limonchik__ 06/05/2026 3:03 PM

Hi, I tested your map and this is what I found

  1. You can save the laser here.
  2. Here you can go up with sg and skip the whole map
  3. It's the same here but with the help of a rocket
  4. Skip
  5. You can skip the start, pick up the weapons and return to the start with the weapons
  6. There's an inconvenient setup for shotguns here, you can make them more convenient.
  7. skip laser
  8. skip
  9. skip
  10. where finish in design?
  11. design bug
  12. where start line in design
  13. Are you also overusing using arrow I think the map has potential and I hope you will fix everything and the map will be ready for release.
ninja25226 06/05/2026 3:03 PM

dayum

__limonchik__ 06/05/2026 3:03 PM
__limonchik__ 06/05/2026 3:03 PM

\:D

DDNet-Testing 06/05/2026 3:03 PM

@Pablo Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 06/05/2026 3:04 PM
@__limonchik__

gonna check later but start and finish line was added here no??

ninja25226 06/05/2026 3:04 PM

here sry

__limonchik__ 06/05/2026 3:04 PM

ah rly?

__limonchik__ 06/05/2026 3:05 PM

ok sry

__limonchik__ 06/05/2026 3:05 PM

I downloaded the first version of the map

__limonchik__ 06/05/2026 3:05 PM

my bad

ohn0_ 06/05/2026 3:05 PM

there are many map escape or skips, maybe find on your own and fix it

ninja25226 06/05/2026 3:05 PM

maybe its not updated OR i gott asay sry cuz i didnt do ctrl+s before sending, maybe im an idiot, anyways ill check it :D

ninja25226 06/05/2026 3:05 PM

dw

__limonchik__ 06/05/2026 3:06 PM

I've been testing this on my server

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ninja25226 06/05/2026 3:06 PM

well if they arent fixed is cuz i didnt find them ...

ohn0_ 06/05/2026 3:07 PM

try to find skip in your own map xD you can test yours

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axel628 06/05/2026 3:07 PM

👆

axel628 06/05/2026 3:08 PM

play your map also alot and move stuff around to improve the flow

axel628 06/05/2026 3:08 PM

and it will be a solid map :D

ninja25226 06/05/2026 6:47 PM

fixed the spacing after the grenade. all the skips mentioned above im now pretty sure are impossible. covered with freeze all potential places to skip fixed the setup (i gave it a looot of trys now and always works. before only worked if you were in wall early, if not it could not work) made the shotgun more comfortable. and rest of stuff mentioned. i hope im not missing anything

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axel628 06/05/2026 7:02 PM

nice :). now play the map 100 times

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ninja25226 06/05/2026 7:03 PM

im pretty sure i did more than 100 runs

ninja25226 06/05/2026 7:03 PM

segmented tho, only some full runs

axel628 06/05/2026 7:03 PM

super will try the map later :D

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ninja25226 06/05/2026 7:03 PM

;3

ivanverba 06/05/2026 7:25 PM

IDK, maybe I do somethingwrong. I can't do this part

__limonchik__ 06/05/2026 7:28 PM

You have to keep up the speed when you hit yourself with the laser

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__limonchik__ 06/05/2026 7:28 PM

That is, to go through this part without stopping

ivanverba 06/05/2026 7:30 PM

Ohhh, thanks, this map is so confusing . Maybe author should put some markers or something

ivanverba 06/05/2026 7:35 PM

Don't markered in design

ninja25226 06/05/2026 9:16 PM

I'm pretty sure that it's not needed to mark those but i could and also add a marker to keep speed at shotgun part

ninja25226 06/05/2026 9:18 PM

it's not intended to be confusing but intended to make u learn the parts, since it's a speedrun map

ninja25226 06/05/2026 9:18 PM

so yeah maybe a couple markers it's ok

axel628 06/05/2026 9:34 PM

idk this jump feels unsmooth

axel628 06/05/2026 9:38 PM

if ytou want to keep speed you hsould have the platform a bit longer. you almost have 0 time to jump =(

axel628 06/05/2026 9:40 PM

this swing seems weird. much downspeed and hard to do the laser after

axel628 06/05/2026 9:42 PM

the last rocket thats shown in image. you go over the platform so you need to stop or take less speed to keep the flow. the platform should be futher away

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axel628 06/05/2026 9:43 PM

this is still not 100% but its better

axel628 06/05/2026 9:46 PM

maybe delete a bit of platform. hard to hit the sg

axel628 06/05/2026 9:48 PM

idk if I do it wrong but when I fall I cant reach the hook

axel628 06/05/2026 9:48 PM

to much downspeed

👌 1
axel628 06/05/2026 9:48 PM

this last thing is a bit boring

axel628 06/05/2026 9:49 PM

you have improved alot since last playtest nice job

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axel628 06/05/2026 9:49 PM

enjoyed playing this

ninja25226 06/05/2026 9:51 PM

making it longer means u can jump late . that distance it's actually setting u up so u can do the shotguns with some space to breathe.

axel628 06/05/2026 9:52 PM

make it longer and add a arrow where you should jump

joobiidk 1
axel628 06/05/2026 9:52 PM

just feelt like you had 0 time to do it

ninja25226 06/05/2026 9:53 PM

i mean i deleted a lot to make sure u couldn't fuck up but i should be able to add a couple blocks without fuckin up, i left margin

ninja25226 06/05/2026 9:53 PM

i feel it good idk

axel628 06/05/2026 9:54 PM

maybe just me :D

ninja25226 06/05/2026 9:54 PM

i would like to see a clip of it not working so i can see what's the problem i don't understand why it won't work sometimes :(

ninja25226 06/05/2026 9:54 PM

ill send clip tmrw

axel628 06/05/2026 9:55 PM

sometime you have less downspeed idk

axel628 06/05/2026 9:55 PM

I think it depends on downspeed

axel628 06/05/2026 9:55 PM

so if you move it down 1 tile ig its 100%

ninja25226 06/05/2026 9:55 PM

but downspeed is set upped by the ceiling

axel628 06/05/2026 9:55 PM

yeah but Ig its a chance it succeed with same downspeed then.

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ninja25226 06/05/2026 9:58 PM

i made the last swing like that bc it felt weird to go from some complex gameplay to a finish line so its like a transition. if no one feels it like that as well I'll change it, it just was the first sense i had

ninja25226 06/05/2026 9:58 PM

prob u doing last part so good u get too much speed 😜

ninja25226 06/05/2026 9:58 PM

I'll check it as well

ohn0_ 06/06/2026 8:40 AM

can keep grenade here

ohn0_ 06/06/2026 8:43 AM

i think you should indicate this two

ohn0_ 06/06/2026 8:46 AM

move this block a bit right ig

ohn0_ 06/06/2026 8:50 AM

you can refill jump here and avoid last sg

ninja25226 06/06/2026 11:45 AM
  1. Added markers for the arrows

(Pro gaming's suggestions vv)

  1. added a marker to keep speed and expanded the platform
  2. Made this 5 blocks or so bigger to give more space
  3. now it should be 100% (please be

)

  1. removed blocks in plat to give more space to sg
  2. moved unfreeze up and removed some hooks to make it more comfortable

(Nova's vv)

  1. cant keep grenade anymore
  2. moved 1 block
  3. cant refill jump anymore
  4. indicated suggested places
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axel628 06/06/2026 4:07 PM

Will try later👍

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ninja25226 06/06/2026 6:10 PM

tweaks

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axel628 06/06/2026 11:43 PM
axel628 06/06/2026 11:43 PM

thought you needed to hold D there

axel628 06/06/2026 11:43 PM

cus the arrow

axel628 06/06/2026 11:44 PM

I still dont get this jump

axel628 06/06/2026 11:44 PM

except that map feelt smoother

axel628 06/06/2026 11:45 PM
axel628 06/06/2026 11:46 PM

still think that rocket jump it to short. you hit the wall and loose momentum wich and break flow

ninja25226 06/07/2026 8:05 AM

it is pointing left tho?

ninja25226 06/07/2026 8:07 AM

didnt change. can you send a clip of how you do it?

ninja25226 06/07/2026 8:07 AM

sometimes the rocket gives you lil speed sometimes a lot. i tried to fit a mid point

axel628 06/07/2026 4:40 PM

you send clip

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axel628 06/07/2026 4:40 PM

it gives the same no?

ninja25226 06/07/2026 4:48 PM

well maybe it's my skill issue. I'll space it more

ninja25226 06/07/2026 5:13 PM
axel628 06/07/2026 5:14 PM

alr make the hookable less then cus if you hook to high its not possible

ninja25226 06/07/2026 5:14 PM

wdym not possible

axel628 06/07/2026 5:15 PM

idk can try again then

axel628 06/07/2026 5:15 PM
ninja25226 06/07/2026 5:15 PM

hooking high actually gives you the opportunity to laser top or bottom, you choose :D

ninja25226 06/07/2026 5:16 PM

imma reduce from the bottom tho, if you hook late you touch freeze

ninja25226 06/07/2026 5:21 PM

ohhhh looks like i was hooking too high

axel628 06/07/2026 5:22 PM
ninja25226 06/07/2026 5:25 PM

moved the grenade shoot away, and moved the hooks so you need to hook lower https://discordapp.com/channels/252358080522747904/1512433421358469301/1512965647762456576 SCREENSHOT 2 deleted some hooks at the bottom https://discordapp.com/channels/252358080522747904/1512433421358469301/1512965399661117580 fixed a skip at start (there wasnt freeze there for some reason) SCREENSHOT 1

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ninja25226 06/07/2026 6:32 PM

Added decoration Small fixes Optimized file

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ninja25226 06/07/2026 6:44 PM

you could skip the shotgun, added freeze fixed automapper (it was overlapping blocks)

(sorry for not doing all in 1 upload)

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ninja25226 06/07/2026 7:08 PM

made end harder other small fixes

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ramirok_ 06/07/2026 7:10 PM
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ramirok_ 06/07/2026 7:13 PM

can skip shield for up

__limonchik__ 06/07/2026 7:26 PM

possible skip

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__limonchik__ 06/07/2026 7:33 PM

another way

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ninja25226 06/07/2026 7:34 PM

i think its alredy impossible to stand where you are and even more impossible to reach that second block.

__limonchik__ 06/07/2026 7:36 PM

where second block?

__limonchik__ 06/07/2026 7:36 PM

this?

ninja25226 06/07/2026 7:36 PM
ninja25226 06/07/2026 7:36 PM

same thing

ninja25226 06/07/2026 7:37 PM

i don't think u can reach

__limonchik__ 06/07/2026 7:37 PM

I've been testing it and it's possible

__limonchik__ 06/07/2026 7:37 PM

xDDDD

ninja25226 06/07/2026 7:37 PM

sure? wow

__limonchik__ 06/07/2026 7:37 PM

2-3 sg

__limonchik__ 06/07/2026 7:37 PM

need

ninja25226 06/07/2026 7:37 PM

ahh sg makes sense

ninja25226 06/07/2026 7:37 PM

i didn't have that in mind haha

ninja25226 06/07/2026 7:37 PM

okey

__limonchik__ 06/07/2026 7:48 PM

Sometimes I didn't take the rocket

ninja25226 06/07/2026 7:48 PM

where are you hooking?

__limonchik__ 06/07/2026 7:48 PM
__limonchik__ 06/07/2026 7:48 PM

bind

ninja25226 06/07/2026 7:49 PM

m

ninja25226 06/07/2026 7:49 PM

should work then.... weird

ninja25226 06/07/2026 7:49 PM

you miss it passing below it?

__limonchik__ 06/07/2026 7:49 PM

ye

👌 1
ninja25226 06/07/2026 7:49 PM

i think i can move it down 1 booboo

ninja25226 06/07/2026 7:49 PM

block

ninja25226 06/07/2026 7:49 PM

xd

__limonchik__ 06/07/2026 7:52 PM

I'm trying to go through your map without practice, and maybe I'll figure out the flaws xD

❤️ 1
ninja25226 06/07/2026 7:55 PM

hard map, once you learn it its still challenging but worth to keep speedrunning it :D (imo)

__limonchik__ 06/07/2026 11:31 PM

4h on map xD

brownbear 1
__limonchik__ 06/07/2026 11:44 PM

Good map

❤️ 1
axel628 06/08/2026 12:13 AM

Flow looks nice

❤️ 1
ninja25226 06/08/2026 6:44 AM

nice run! only failed 1 shotgun almost perfect :P

ninja25226 06/08/2026 6:44 AM

im glad u liked it

ninja25226 06/08/2026 9:02 AM

well i tried with and without bind and i always take it... i just removed the bottom hook since it may make you not take it. so you should hook a bit higher

ninja25226 06/08/2026 9:09 AM
  • changed tree at start (last looked weirdd)

  • removed hook and a block, so you hook higher (pretty sure you cant use bind anymore)

  • moved 1 block down since it was very little margin for error

  • fixed skip

  • fixed the rest of mentioned stuff

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ramirok_ 06/08/2026 3:18 PM

skip (the yellow zone can do autojump + laser and fall

ninja25226 06/08/2026 3:22 PM

^ + added a time cp i missed and added a flag in all time cps

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ramirok_ 06/08/2026 3:25 PM

can do a swing and slide in edge of freeze and pass part without using sg and with dj

ninja25226 06/08/2026 5:50 PM

moved up and added indicator other small fixes

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ninja25226 06/11/2026 7:58 PM

probably not ready but i would love it in 22 june (its my bd :D)

owo 4
ninja25226 06/11/2026 7:58 PM

but i guess its too early

feelsbadman 3
ninja25226 06/14/2026 4:47 PM

apart from some skips, is it ready? like gameplay-wise?

ivanverba 06/14/2026 6:19 PM

setup in this part doesn't feel very smooth

ivanverba 06/14/2026 6:28 PM

In the last part you don't need laser, only to save some second. Add some freeze in the bottom

👌 1
ninja25226 06/14/2026 7:09 PM

yet? damn

vappy19 06/14/2026 11:02 PM

You mean 2027?

ninja25226 06/14/2026 11:03 PM

no, that's why i said too early

ninja25226 06/15/2026 2:43 PM

i mean if it takes so long (i hope not) it could be 22 june 2027

blaiszephyr 06/15/2026 4:31 PM

-# cant wait to use a

@patiga

on patica

hey 1
brownbear 2
ililja 06/15/2026 5:31 PM

cant wait to see this released on 21 june

🥀 1
brownbear 1
ninja25226 06/15/2026 7:44 PM

^

🆙 1
ivanverba 06/16/2026 11:07 AM
  1. Maybe add some freeze here , because if you jump too early it's fail ( not a big drawback since it's a start but I think this would be better )
  2. Design bug
  3. Not really sure if it's a bug or meant to be a freeze here
DDNet-Testing 06/16/2026 11:08 AM

@Pablo Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 06/16/2026 11:35 AM
  1. sure, if it makes it clearer its better since a lot of people get confused here
  2. its meant but yeah it looks a bit weird ill change it
ninja25226 06/16/2026 11:40 AM

^^

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DDNet-Testing 06/16/2026 11:40 AM

@Pablo A new version was submitted, so the map has been moved back to TESTING.

soulyvevo 06/22/2026 3:40 PM

full white markers on a dark map like that makes them really hard on the eyes

👌 1
soulyvevo 06/22/2026 3:43 PM

a lot of those structures make the map hard to read, like here at first i tried to go from below because of how the parts are shaped

soulyvevo 06/22/2026 3:43 PM

and map is filled with those structures

soulyvevo 06/22/2026 3:43 PM

i dont think these are needed at all

soulyvevo 06/22/2026 3:44 PM

pretty much all of those winter decorations look out of place and dont match the vibe of the map at all

soulyvevo 06/22/2026 3:45 PM

i would say only exception are those red lights which i think look somewhat okay

soulyvevo 06/22/2026 3:46 PM

the contrast between hookables and the background isnt big enough imo, the tiles often blend with the background and look visually smaller

👌 1
soulyvevo 06/22/2026 3:47 PM

the background itself has a lot of color banding on it, you might not be able to completely get rid of it due to how quads work but you can always reduce it a lot

soulyvevo 06/22/2026 3:47 PM

it doesnt look like a smooth gradient but rather a bunch of rectangles

soulyvevo 06/22/2026 3:48 PM

and that fog animation in the background is also really odd

soulyvevo 06/22/2026 3:48 PM

it doesnt look very "natural"

soulyvevo 06/22/2026 3:48 PM

its clearly visible that its a big quad that spins in weird directions

f3 2
soulyvevo 06/22/2026 3:49 PM

maybe if you added a bunch of smaller ones like that and put them on different delays that could help

soulyvevo 06/22/2026 3:49 PM

but i dont know if animation like that would work at all, you would have to experiment a bit

👌 1
soulyvevo 06/22/2026 3:50 PM

and in general gameplay wise besides being unintuitive i dont see much reason for this to be so faily

alw5 06/22/2026 3:50 PM

newgenflowslop

justatest 1
soulyvevo 06/22/2026 4:17 PM

you can sometimes fall off here and land somewhere on the edge missing the unfreeze

👌 1
soulyvevo 06/22/2026 4:21 PM

while its maybe not a hard swing in certain cases you get the laser but miss the unfreeze

👌 1
ninja25226 06/22/2026 5:11 PM

thats why you have a sign telling you where to go -.-

ninja25226 06/22/2026 5:12 PM

i like it

soulyvevo 06/22/2026 5:12 PM

yeah but i didnt spot it at first its not that easy to see when you are going fast and doing the part for the first time

ninja25226 06/22/2026 5:12 PM

unhook you mean

ninja25226 06/22/2026 5:12 PM

?

soulyvevo 06/22/2026 5:12 PM

yeah unhooks

ninja25226 06/22/2026 5:12 PM

then if you tell me to make them not as white you wont notice

ninja25226 06/22/2026 5:13 PM

howww okey ill expand but wow

soulyvevo 06/22/2026 5:14 PM

arrows arent the only way to point players towards the correct direction/solution

soulyvevo 06/22/2026 5:14 PM

you can do so with a proper map layout

ninja25226 06/22/2026 5:14 PM

i really like the unorganized structure

ninja25226 06/22/2026 5:15 PM

i thought of a map you would need to read carefully first and then play it in a run as a speedrun

ninja25226 06/22/2026 5:15 PM

its not AS unintuitive, all is practicly closed with freeze

ninja25226 06/22/2026 5:16 PM

not as long as to make it with teles, if it had checkpoints, they will be like 3 in the whole map since you need to do almost everything in 1 flow

ninja25226 06/22/2026 5:16 PM

and about deco, its just a nightly winter

soulyvevo 06/22/2026 5:18 PM

sounds fine imo, i think it would make the map more approachable

soulyvevo 06/22/2026 5:19 PM

but those exact structures are what make the map harder to read while not providing any gameplay benefit

soulyvevo 06/22/2026 5:19 PM

design benefit is also small if any in this case

ninja25226 06/22/2026 5:19 PM

ill think of it

ninja25226 06/22/2026 5:19 PM

i also didnt want the tee falling to the void if failed

ninja25226 06/22/2026 5:19 PM

thats other reason i did it

ninja25226 06/22/2026 5:20 PM

mmmm idk, too easy then

soulyvevo 06/22/2026 5:21 PM

the tiles have a rather metallic and smooth look and there arent any "nature" type decorations besides these when it comes to foreground

soulyvevo 06/22/2026 5:21 PM

it all really seems out of place

soulyvevo 06/22/2026 5:21 PM

but the parts are the same its just that you dont have to restart

soulyvevo 06/22/2026 5:21 PM

i dont see how it makes the map too easy

soulyvevo 06/22/2026 5:22 PM

you can prevent that in other ways without adding these big structures, some of them are still quite far from the "main gameplay area" so the tee may still fall for quite a while

👌 1
ninja25226 06/22/2026 5:22 PM

if its the blocks i can change them ig

ninja25226 06/22/2026 5:23 PM

mmm okey

soulyvevo 06/22/2026 5:26 PM

yeah changing blocks might also be a good solution for that, again seeing for example a tree grow out of a tile like that and having snow on it while tiles dont is quite an odd look

ninja25226 06/22/2026 5:29 PM

mmm i guess ur right

ninja25226 06/22/2026 5:29 PM

ill try to fix it and in the worse case ill just redo deco

ninja25226 06/25/2026 11:19 AM

Now with cp's it probably goes to a solo 2*

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ninja25226 06/25/2026 11:26 AM

optimized ^

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ninja25226 06/25/2026 12:07 PM

kinda fixed color banding

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ninja25226 06/25/2026 3:50 PM

some gameplay improvements optimization

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ninja25226 07/08/2026 9:59 PM

🐙

rcion 07/08/2026 10:36 PM

🦑

ninja25226 07/08/2026 10:52 PM

🪼

vappy19 07/09/2026 3:45 AM

🤠

ililja 07/09/2026 6:10 AM

🦐

odditionary 07/09/2026 6:20 AM

🦞

ninja25226 07/09/2026 9:01 AM

🦉

gabriel102_8628 07/09/2026 9:21 AM

odditionary 07/09/2026 10:29 AM

🐟

balami. 07/09/2026 12:58 PM

there are still confusing structures everywhere, and also you removed too many structures so you added a skip at the end. i don't really see a benefit in having all these platforms that don't indicate anything everywhere, sometimes it takes some time to find the path because there are a lot of random things. also making it this confusing might add some cheats that are hard to find.

also i agree with souly that this map shouldn't be that faily, but please plan this ahead. now the map is a bit messy with some random fails. even with the tp's the map doesn't look that accessible, because it's so messy. i guess a simpler mapping style would help a lot to make this gameplay more popular.

other than what i mentioned, i suggest to change the following issues:

balami. 07/09/2026 12:58 PM

besides that u also deleted the credits of the assets, please add them back.

balami. 07/09/2026 12:59 PM

$waiting

balami. 07/09/2026 1:01 PM

oh forgot to mention, hiding things inbetween the teleporters is not a good style, but yeah ig i understood how it became like this

balami. 07/09/2026 1:34 PM

for me the setup at the beginning and the setup at the beginning of cp 5 were rather boring, it's not really a form of skill expression so it's not rewarding to do these moves

ninja25226 07/09/2026 3:40 PM

Hey! thanks for the test :)

i removed the useless structures because i was told to... but at the same time you are saying that there are uselessa structures so i dont know what the conclussion on that is. about cheats, apart from the one you showed i dont think there cant be that much i mean, if you go through a not desired path, theres always freeze or something. (the one you found was one that was alredy pointed out and i solved it adding a structure but i deleted it in last update thats why).

Now its not really faily, if you follow the path it wont. it will be in some unfortunate places but now its not faily in the main parts. i would like to know where the map isnt accesible because i think i covered most of the failable freezes.

The "messy" style is intentional, i just wanted to make something different, while at the same time it keeps a ordered style i dont think thats an issue.

Also, whats the issue in the last picture? i dont understand

CHANGES

  • solved the issues mentioned in the screenshots
  • took back credits (twmap took them out).
  • removed freeze inside teleport

Ill continue the changes once i understand the issues mentioned above

🆙 1
balami. 07/10/2026 7:12 PM

it's not ordered, it's messy and confusing, everywhere there are structures that don't indicate gameplay relevant parts, many contrasts for the eyes that don't matter at all and u cant even solve the issue with entities. if it takes significantly more time to understand the part just because it was meant to be messy, i don't see the advantage. it might be a form of creativity, but in my opinion (and some others on the server agreed) the map would be much better if it was clean. try to be creative in a way that improves the gameplay instead of making it confusing for no reason

balami. 07/10/2026 7:14 PM

arguing that there can't be "that much" is bad, because you can hardly be sure if there is something with such a messy style and one skip can be gamebreaking already

balami. 07/10/2026 7:23 PM

please fix this properly, maybe it's still possible to fall through, you can skip death tiles so make a box of unhookables around them or something (for it's okay if everything is invisible). it would be a lot of work to test this and making sure it's not cheatable like this (or just put the box anywhere else)

balami. 07/10/2026 7:28 PM

or - if you find a way - just remove the box entirely so the teleports are just inside the map (cleaner/better mapping style)

catseyenebulous 07/10/2026 7:34 PM

Yeah there is no point for that tele box.

ninja25226 07/10/2026 7:57 PM

how should i then give dj back, remove or give weaps?

ninja25226 07/10/2026 7:59 PM

mmmm okay... i guess. i really liked it tho but if no one agrees its better to change it :(. Ill try to keep the style while removing structures and making the existing ones connect so its a more closed strucuture. would that be okay?

👍 1
ninja25226 07/10/2026 7:59 PM

okay i understand now

balami. 07/10/2026 8:02 PM

just inside the map on the to tp's should work right?

ninja25226 07/10/2026 8:02 PM

would look bad to have a random shield when in a perfect run the gun would have been removed alr for example

ninja25226 07/10/2026 8:03 PM

or worse a second grenade when you alredy have it

ninja25226 07/10/2026 8:03 PM

thats why i made it like that

ninja25226 07/10/2026 8:44 PM
patica.map
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ninja25226 07/10/2026 8:44 PM

the file size is crazyy

cyberfrighter 07/16/2026 1:10 AM

also crazy is how the map went from being dogshit to playable by just adding teles

❤️ 1
ninja25226 07/16/2026 9:49 AM

:(

Deleted User 07/16/2026 2:31 PM

tele version is in christimas event

❤️ 1
ocosar 07/23/2026 11:47 AM

I bonk this unhook quite often, and conveniently that's the only place with a death pit, would be nice to cover it with tele

1
ocosar 07/23/2026 11:51 AM

this doesn't look intended, not sure tho, you can get dj here and skip last move

1
ninja25226 07/23/2026 11:58 AM

oke thx :)

ocosar 07/23/2026 12:21 PM

this swing feels wrong for some reason, it's hard to get it just right, I either bonk the ceiling or miss the shotgun or shotgun doesn't reach me. I'm sure you can make it more reliable, you can try shifting walls a bit etc.

1
ocosar 07/23/2026 12:37 PM

you could also move the kill box to the top right corner of the map, then it's unreachable and you can even remove kills around it

ocosar 07/23/2026 12:38 PM

I'd like it as far away from the map as possible

DDNet-Testing 07/23/2026 12:38 PM

@Pablo Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 07/23/2026 12:39 PM

i didnt do it because that would make speedup layer big asf

ocosar 07/23/2026 12:40 PM

if it's mostly empty it doesn't really matter

ocosar 07/23/2026 12:40 PM

compression will turn it into nothing

ocosar 07/23/2026 12:49 PM

this seems to only be a problem if u do a corner shotgun, so I guess you could just make it impossible

ninja25226 07/23/2026 1:50 PM

i never tried to do it with corner shotgun because its hard for me but id prefer to make both work or force the corner one idk. ill check it out

ocosar 07/23/2026 2:12 PM

imo wall is better, corner is basically just aiming at the right angle, which is quite boring from gameplay perspective

1
ocosar 07/23/2026 2:16 PM

you could kill 2 birds with 1 stone

ninja25226 07/23/2026 2:28 PM

i literally did that before seeing message xdd

ninja25226 07/23/2026 2:33 PM

added title. fixed issues mentioned above. closed some skips and places mentioned in server.

(sorry for not having screenshots, windows trolling)

patica.map
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DDNet-Testing 07/23/2026 2:34 PM

@Pablo A new version was submitted, so the map has been moved back to TESTING.

ninja25226 07/23/2026 2:36 PM
@ocosar

+can you please change map name to "Patica" with uppercase instead of "patica"? ty ;3

DDNet-Testing 07/23/2026 2:37 PM

@Pablo The map name has been changed to Patica.

1
balami. 07/23/2026 6:11 PM

(just the map again because we dont have it on test rn)

Patica.map
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DDNet-Testing 07/23/2026 6:11 PM

This map is identical to the current version. Did you save your changes?

balami. 07/23/2026 6:13 PM
Patica.map
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DDNet-Testing 07/23/2026 6:13 PM

This map is identical to the current version. Did you save your changes?

balami. 07/23/2026 6:13 PM

added funky invisible tile so the bot stops trolling me

Patica.map
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ocosar 07/23/2026 6:22 PM

this freeze tile shouldn't be here

DDNet-Testing 07/23/2026 6:42 PM

@Pablo Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 07/23/2026 6:43 PM

oopsie

DDNet-Testing 07/23/2026 7:22 PM

⚠️ The original submission was deleted.

ninja25226 07/23/2026 7:23 PM

^^

Patica.map
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DDNet-Testing 07/23/2026 7:23 PM

@Pablo A new version was submitted, so the map has been moved back to TESTING.

ocosar 07/24/2026 8:25 AM
@ninja25226

wall shotgun is now too precise with this additional freeze, it wasn't there before

👌 1
ninja25226 07/24/2026 9:28 AM

and i realized i "fixed" this by moving away the blocks without realizing i have to shotgun it to do the part

😭.

ninja25226 07/24/2026 10:15 AM

okay, now (i think

)

Patica.map
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🆙 1
ocosar 07/24/2026 10:55 AM

corners

justatest 1
ocosar 07/24/2026 11:01 AM

detail

ocosar 07/24/2026 11:07 AM

can you also get rid of the tele box completely? I feel like it's not needed and it's annoying that it's flashing on your screen every time you teleport, you could just place shields and weapons inside tubes

ocosar 07/24/2026 11:09 AM

and I think that's all

❤️ 1
poggers2 1
DDNet-Testing 07/24/2026 11:09 AM

@Pablo Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

ninja25226 07/24/2026 11:11 AM

i did but looked weird... I'll try again

ninja25226 07/24/2026 11:37 AM

yeah so it happens that you can move for 1 tick before you get freezed in the teleport. that with the box didnt happen but now it can lead to weird behaviours

ninja25226 07/24/2026 11:38 AM

thats another of the reasons i had the boxes, to freeze the tee

ocosar 07/24/2026 11:39 AM

wouldn't this be solvable with some invisible speeder?

ninja25226 07/24/2026 11:39 AM
ninja25226 07/24/2026 11:39 AM

you can also jump in that tick but i think you cant do anything with that

ocosar 07/24/2026 11:39 AM

if you put there a weak speeder pointing at the wall that should work?

ninja25226 07/24/2026 11:39 AM

imma go eat ill fix later

ninja25226 07/24/2026 11:40 AM

ye but may look weird ill see later gtg

👍 1
ninja25226 07/24/2026 12:03 PM

okay

@ocosar

removed all boxes and added speedups to funel tps.

Put in HD all deco but logo

And fixed the corner

Patica.map
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🆙 1
DDNet-Testing 07/24/2026 12:03 PM

@Pablo A new version was submitted, so the map has been moved back to TESTING.

ninja25226 07/24/2026 12:05 PM

sry bot i generated a entity bug xd

Patica.map
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ninja25226 07/24/2026 12:15 PM

sry bot x2

Patica.map
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ninja25226 07/24/2026 12:32 PM

.

Patica.map
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⚠️ 1
ninja25226 07/24/2026 12:33 PM

bot give me the ok pls

ninja25226 07/24/2026 12:40 PM

aaaaa

Patica.map
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🆙 1
ninja25226 07/24/2026 12:44 PM

test!

Patica.map
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🆙 1
ninja25226 07/24/2026 12:54 PM
Patica.map
578.45 KB
🆙 1
ninja25226 07/24/2026 1:22 PM

removed 3rd shotgun

Patica.map
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🆙 1
ninja25226 07/24/2026 1:28 PM
Patica.map
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🆙 1
DDNet-Testing 07/24/2026 1:37 PM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: ★★☆☆☆

❤️ 1
ninja25226 07/24/2026 1:45 PM

last upd

Patica.map
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⚠️ 1
ninja25226 07/24/2026 1:45 PM

cmon bot its the last one :D

ninja25226 07/24/2026 1:47 PM

-.-

Patica.map
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⚠️ 1
balami. 07/24/2026 1:51 PM

"deen is doing some major restructuring in the background, so the website can be down from time to time"

ninja25226 07/24/2026 1:51 PM

yuh

ninja25226 07/24/2026 1:51 PM

im giving it some mins

ninja25226 07/24/2026 1:52 PM

pls bot :D

Patica.map
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⚠️ 1
ninja25226 07/24/2026 1:58 PM

good bot?

Patica.map
578.33 KB
⚠️ 1
DDNet 07/24/2026 1:58 PM
ninja25226 07/24/2026 1:58 PM

bad bot

DDNet 07/24/2026 1:58 PM

Sowwy :c

ninja25226 07/24/2026 2:23 PM

!!

Patica.map
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🆙 1
ninja25226 07/24/2026 2:24 PM

web loaded

alw5 07/24/2026 2:24 PM

this sends u back to spawn so why make it tp(my rectangle was a bit too big but u get my point)

ninja25226 07/24/2026 2:24 PM

you can bot

ninja25226 07/24/2026 2:24 PM

YES

ninja25226 07/24/2026 2:24 PM

its for cp 1

alw5 07/24/2026 2:24 PM

but the left side u cant reach

alw5 07/24/2026 2:24 PM

from cp 1

ninja25226 07/24/2026 2:24 PM

but it would look weird

ninja25226 07/24/2026 2:24 PM

so why not

alw5 07/24/2026 2:24 PM

i guess

alw5 07/24/2026 2:25 PM

i dont think it would but ur choice

ninja25226 07/24/2026 2:25 PM

we waited for 30 mins to upload this version so ill keep it lol

alw5 07/24/2026 2:25 PM

okay

alw5 07/24/2026 2:30 PM

lineup is broken if u walk off instead of jumping

ninja25226 07/24/2026 2:33 PM

because you arent supposed to be there

ninja25226 07/24/2026 2:37 PM

some freeze

🆙 1
DDNet-Testing 07/24/2026 2:44 PM

@Pablo Your map channel has been moved back to TESTING.

DDNet-Testing 07/24/2026 2:44 PM

⭐ Channel state set to Release Candidate!

First ready set by Trial Tester. The map needs to be tested again by an official tester before fully evaluated.

Suggested rating: Rating: ★★☆☆☆

1
DDNet-Testing 07/24/2026 2:56 PM

⭐ Patica is now ready to be released!

Rating: ★★☆☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1512433421358469301/1530222377223327895

DDNet-Testing 07/24/2026 2:56 PM
Patica.map
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ninja25226 07/24/2026 2:56 PM

yayy

snailx3 07/28/2026 4:28 AM

<t:1786802400:F> does that work for you or do you want it later?

ninja25226 07/28/2026 9:31 AM

Could I do <t:1786719600:F>? I don't know if Ill be online the 15th and wanna be in the release.

If it has to be later, lets do then <t:1788361200:F>.

(I know it's a big gap but from 16 to 31 i will be pretty offline :/)

ty

snailx3 07/28/2026 9:39 AM

k

ninja25226 07/28/2026 9:43 AM

thanks :)

🫡 1
qrafik 07/28/2026 2:53 PM

Good mapper once again

brownbear 1
odditionary 08/03/2026 6:33 AM
👌 1
ninja25226 08/03/2026 9:03 AM

^^

🆙 1
DDNet-Testing 08/03/2026 9:03 AM

@Pablo A new version was submitted, so the map has been moved back to RC.

ninja25226 08/03/2026 9:03 AM

why does it increase so much in size bro

ninja25226 08/03/2026 9:03 AM

ou shi

ninja25226 08/03/2026 9:04 AM
@.freezy_

it moved to release candidate again :c

ninja25226 08/03/2026 9:07 AM

idk if i should @ you or snail

DDNet-Testing 08/03/2026 9:33 AM

⭐ Patica is now ready to be released!

Rating: ★★☆☆☆

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1512433421358469301/1533762164614234183

DDNet-Testing 08/03/2026 9:33 AM
Patica.map
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ninja25226 08/03/2026 10:32 AM

nice

.freezy_ 08/03/2026 10:57 AM
@snailx3

updates have been made, last version is the correct one

snailx3 08/03/2026 11:06 AM

thx, updated

vappy19 08/03/2026 9:55 PM

2 estrellas?

@ninja25226

me parecia 3 cuando lo jugaba

ninja25226 08/03/2026 10:19 PM

tiene cps

vappy19 08/04/2026 10:12 AM

Cooked pork

4_serena_4 08/14/2026 10:08 AM

Yo soy nub igual xd

ninja25226 08/14/2026 10:18 AM

si lo practicas puedes

🩷 1
DDNet-Testing 08/14/2026 3:10 PM

🎉 Map Released!

@Pablo your map has just been released!

You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!


Grace Period Ends <t:1787929850:F>

Make sure to review your map thoroughly before the grace period ends!

brownbear 1
ninja25226 08/14/2026 3:12 PM

:3

zsh_lover 08/14/2026 4:14 PM

When is the MEC scholarship opening up again?

❤️ 2
🗣️ 2
ninja25226 08/14/2026 5:09 PM

go see if raul knows, he knows the admins

🥺 1
qrafik 08/14/2026 5:55 PM

Good map good mapper approved

❤️ 1
4_serena_4 08/14/2026 6:02 PM

Beca MEC :0

❤️ 2
axel628 08/14/2026 10:42 PM

Good map

fomjn 08/15/2026 11:55 PM

Either I'm doing something wrong, or that spot is kinda broken. I die there like 80% of the time, so it feels impossible to speedrun the map

fail1.demo
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fail5.demo
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👍 1
ocosar 08/16/2026 6:14 AM

it is broken, my theory is that this is because you're hitting wall at high speed and at an angle. Collision gets detected and then the game needs to put you back on the wall, and this interpolation probably has a slight inaccuracy, which affects where you unfreeze. This is fixable with deep, but then deep jump affects the next unfreeze and makes the wall shotgun pretty much impossible. I'll try to find some working setup and if nothing works I have a backup idea

ocosar 08/16/2026 6:21 AM

ok deep jump affected next unfreeze because I was stacking undeep and unfreeze

ocosar 08/16/2026 6:21 AM
@ninja25226

you can fix it like this, no need to mark in design

ninja25226 08/16/2026 6:26 AM

that sounds good. Tho im not able now. Could you upload it??

ocosar 08/16/2026 6:30 AM
Patica.map
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🆙 2
❤️ 2
ocosar 08/16/2026 6:33 AM
@snailx3

part fix, doesn't affect tas ranks, no idea how to optimize it now

ninja25226 08/16/2026 6:33 AM

idk why i didnt come up with separating them but thats perfect

ninja25226 08/16/2026 6:33 AM

"consistency" fix

ililja 08/16/2026 6:34 AM

"doesnt affect tas ranks"

ninja25226 08/16/2026 6:34 AM

tas wouldnt be reachable by normal players if it vreaks the tas

snailx3 08/16/2026 9:34 AM

done

snailx3 08/16/2026 9:34 AM

or should be

❤️ 1
vappy19 08/16/2026 2:53 PM

Vreaks

DDNet-Testing 08/16/2026 3:23 PM

Edited map from

@catseyenebulous

(

):

Patica.map
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catseyenebulous 08/16/2026 3:23 PM

/twmap-edit options:--remove-everything-unused --shrink-tiles-layers

👍 3
catseyenebulous 08/16/2026 3:24 PM

You can use also use --help to view all the available commands but to optimize a map it's usually just these two. :)

ramirok_ 08/17/2026 11:06 PM

$english

DDNet 08/17/2026 11:07 PM

Hi! Most of us communicate in English. If you're having trouble with English, use https://www.deepl.com/en/translator to help you out.

ninja25226 08/17/2026 11:11 PM

-.-

cyberfrighter 08/19/2026 4:11 AM

yeah you were right

cyberfrighter 08/19/2026 4:13 AM

i dont recall that happening in testing though, did the map just randomly break or smth

ocosar 08/19/2026 7:22 AM

I guess no one was speedrunning in testing and it went undetected, it only happened with early jump at high speed

ninja25226 08/19/2026 8:29 AM

nah, it happened when going extremly fast, and we didnt try that cuz it was a setup but apparently it can add to it

DDNet-Testing 08/26/2026 5:35 PM

@Pablo The grace period for Patica ends <t:1787929850:R>. If you have any final fixes, submit them before the channel gets archived.

DDNet-Testing 08/28/2026 5:35 PM

The grace period for Patica has ended. The channel will be archived automatically in a few days.