#cutee
"cutee" by Doshik [Brutal]
DDNet-Testing 07/30/2026 6:39 PM

cutee

by Doshik Β· @Doshik

Server: πŸ’ͺ Brutal Preview: testmaps


Submitted β€’ 2026-07-30

DDNet-Testing 07/30/2026 6:39 PM
cutee.map
520.02 KB
πŸ†™ 1
DDNet-Testing 07/30/2026 6:39 PM

@Doshik Your latest map failed the automatic checks, so this channel has been moved to WAITING. Please fix the issues and resubmit.

DDNet-Testing 07/30/2026 6:39 PM

Map Bugs found!

This map didn't pass the automatic checks. Press View Debug Output to see the details. Please address the issues, otherwise we're unable to release your map! If you're unable to resolve the bugs yourself, don't hesitate to ask!

doshikey 07/30/2026 6:39 PM

timecps

cutee.map
520.09 KB
πŸ†™ 1
DDNet-Testing 07/30/2026 6:39 PM

@Doshik A new version was submitted, so the map has been moved back to TESTING.

dekael 07/30/2026 7:07 PM
dekael 07/30/2026 7:09 PM
dekael 07/30/2026 7:09 PM

skips

dekael 07/30/2026 7:10 PM

2nd one is part breaking

doshikey 07/30/2026 7:47 PM

thanks fixed

cutee.map
520.21 KB
πŸ†™ 1
manikoo 07/30/2026 8:26 PM

dekael i see you love this map already

manikoo 07/30/2026 8:26 PM

testing

manikoo 07/30/2026 9:20 PM

amazing map

manikoo 07/30/2026 9:20 PM

i have no complains about gameplay

manikoo 07/30/2026 9:20 PM

design is simple and beautiful

manikoo 07/30/2026 9:20 PM

drag parts are pretty original and interesting to play

manikoo 07/30/2026 9:21 PM

not quite dummy friendly but it doesn't matter, great swings, gores parts and dummy drag especially

manikoo 07/30/2026 9:22 PM

deep parts at the end are also not bad

manikoo 07/30/2026 9:23 PM

don't know if it's made on purpose but both variations may look cool

manikoo 07/30/2026 9:23 PM

reminds me of nostalgia map xD

manikoo 07/30/2026 9:25 PM

it's faily enough and i think it should stay like that

manikoo 07/30/2026 9:25 PM

haven't found any corner bugs heh

manikoo 07/30/2026 9:27 PM

2 star i would say

manikoo 07/30/2026 9:27 PM

maybe 3

manikoo 07/30/2026 9:34 PM

x 480 y 905

manikoo 07/30/2026 9:38 PM

would be better to make less soft freeze here so you can understand there is an edge to stand on

manikoo 07/30/2026 9:38 PM

x 905 y936

manikoo 07/30/2026 9:41 PM

x 425 y 855

manikoo 07/30/2026 9:49 PM

looks like thats all

manikoo 07/30/2026 9:50 PM

pretty buggy tileset tho

manikoo 07/30/2026 9:50 PM

but it's not that important

doshikey 07/31/2026 10:24 AM

fixed bugs

cutee.map
520.22 KB
πŸ†™ 1
doshikey 07/31/2026 10:24 AM

good finds, but not sure what you mean with first screenshot

doshikey 07/31/2026 10:26 AM

pretty common look, fine for me

odditionary 07/31/2026 10:30 AM

unhook entity bug

doshikey 07/31/2026 10:31 AM

this

odditionary 07/31/2026 10:32 AM

ahh, maybe he meant to place hookthrough behind the grass (layers) or just remove it

manikoo 07/31/2026 10:34 AM

nah now i think it looks good

βœ… 1
kamitq 07/31/2026 1:46 PM

What is password from test server

odditionary 07/31/2026 1:47 PM

nimrocks

kamitq 07/31/2026 1:47 PM

Thanks

odditionary 07/31/2026 1:47 PM
.freezy_ 08/02/2026 12:29 PM

Mark the cosmetic layers as HD please. Team 0 allowance is intended? The background looks a little plain. Not a big issue but you might want to do something about it.

.freezy_ 08/02/2026 12:30 PM

Very good map! I'm proud of you. πŸ₯Ή

DDNet-Testing 08/02/2026 12:30 PM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

manikoo 08/02/2026 12:31 PM

it's indeed very good map

doshikey 08/02/2026 1:49 PM

thanks for test t0 is allowed and imo suitable for the map

  1. not very big advantage
  2. edge does belong here also minor adjustments
cutee.map
520.42 KB
πŸ†™ 1
DDNet-Testing 08/02/2026 1:49 PM

@Doshik A new version was submitted, so the map has been moved back to TESTING.

DDNet-Testing 08/02/2026 2:47 PM

⭐ Channel state set to Release Candidate!

First ready set. The map needs to be tested again by a different tester before fully evaluated.

Suggested rating: Rating: β˜…β˜…β˜…β˜…β˜…

.freezy_ 08/02/2026 2:49 PM

Not checking every corner, outsourcing that to your own judgement

manikoo 08/02/2026 3:18 PM

freezy watafak are you insane with this rating

manikoo 08/02/2026 3:18 PM

i mean im not tester but

.freezy_ 08/02/2026 3:19 PM

I'm open for suggestions

manikoo 08/02/2026 3:19 PM

3 at max

manikoo 08/02/2026 3:20 PM

and t0 is allowed

manikoo 08/02/2026 3:20 PM

so i would not give any more than 2

manikoo 08/02/2026 3:21 PM

but we will see other testers reactions

manikoo 08/02/2026 3:21 PM

πŸ‘

.freezy_ 08/02/2026 3:28 PM

Hm, the parts seem pretty brutal-insane'ish to me. It's also pretty faily in between. It's not that long and team 0 is allowed which might make finishing it easier but I don't see this really influencing the difficulty. I was also not entirely sure with the rating but I don't see this on brutal 2* - I've heard insane-server suggestions as well. So please share more opinions! :)

manikoo 08/02/2026 3:32 PM

i don't see it as a 4* or more

vappy19 08/02/2026 5:18 PM

Rate maps as how duo are difficult

manikoo 08/02/2026 5:25 PM

then force 2p

manikoo 08/02/2026 5:26 PM

even with a forced teams i think it's 3

ililja 08/02/2026 5:34 PM

Nah i see this being 5

ocosar 08/02/2026 5:34 PM

maps were never rated with t0 in mind, this is definitely not below 4*, 5 seems good tbh

f3 1
manikoo 08/02/2026 5:41 PM

i lose

🀣 1
manikoo 08/02/2026 5:41 PM

saddo

manikoo 08/02/2026 5:42 PM

i understand you guys want more points but it's normal

balami. 08/02/2026 6:01 PM

we somewhat started rating maps for their t0 difficulty like actual t0 maps like cave of harmony 1 and waldeinsamkeit 2

ocosar 08/02/2026 6:14 PM

ig makes sense for some hh maps

manikoo 08/02/2026 6:15 PM

idk how they will play this map in t0

manikoo 08/02/2026 6:15 PM

let it be

doshikey 08/02/2026 10:01 PM

This map is far from being 5 most 3-4 are harder, it's also crazy to rate t0 maps by 2p difficulty, in this case some simple down maps should be insane? not many people can even finish such maps in duo, and especially it makes no sense if you compare them to regular 2p maps

manikoo 08/02/2026 10:05 PM

here i agree

.freezy_ 08/02/2026 10:16 PM

A map not being teamforced doesn’t make it a t0 map

ocosar 08/03/2026 4:36 AM

if we rated such maps by t0 difficulty, then if you had 2 similar maps, there might be a server of difference between them just because one allows t0. It would be even more inconsistent than it is now

ocosar 08/03/2026 5:28 AM

hh maps are weird as there is nothing hard about them, you're doing the same thing over and over again, the difficulty comes from how much it tries to kill you. If you made simple down completely failproof, it wouldn't even be a brutal probably. For these maps it's more about how much you are willing to bump up the difficulty

brownbear 2
doshikey 08/03/2026 5:37 PM

smol fixes

cutee.map
520.72 KB
πŸ†™ 4
ocosar 08/27/2026 7:25 PM

map was very nice to play up until this part, it's actually crazy how unbalanced it is, please turn it into something that is similar in difficulty to the first 2 drags

manikoo 08/27/2026 7:39 PM

make 2 first parts similar difficulty to this one

banhammer 2
ocosar 08/27/2026 8:36 PM

maybe end the part like this, without edge hook. Makes it much more manageable

ocosar 08/27/2026 8:37 PM

and maybe something like this for the other part

doshikey 08/27/2026 10:25 PM

improved parts

cutee.map
520.79 KB
πŸ†™ 2
ocosar 08/28/2026 6:31 AM

alternative way which imo plays better than the intended way

ocosar 08/28/2026 6:56 AM

I'd suggest to scrap this part from the floating platform onward and make something flowy instead, it's kinda pointless if you can do it one move at a time

1.mp4
6.34 MB
2.mp4
9.43 MB
3.mp4
4.5 MB
DDNet-Testing 08/28/2026 7:01 AM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

doshikey 08/30/2026 10:12 PM

all fixed, added logo

cutee.map
619.81 KB
πŸ†™ 2
DDNet-Testing 08/30/2026 10:12 PM

@Doshik A new version was submitted, so the map has been moved back to RC.

knusk1 08/30/2026 11:28 PM

I would suggest a rating of 3 stars. Everybody somewhat fine with that?

knusk1 08/30/2026 11:29 PM

4 stars would also sound acceptable to me

manikoo 08/30/2026 11:34 PM

3

knusk1 08/30/2026 11:53 PM

Possible to skip one of the deepfreezes.

knusk1 08/30/2026 11:53 PM

allows you to go 2p in this section which is much faster

knusk1 08/31/2026 12:06 AM
knusk1 08/31/2026 12:14 AM

good map

DDNet-Testing 08/31/2026 12:14 AM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

doshikey 08/31/2026 10:48 AM

fixed

cutee.map
619.81 KB
πŸ†™ 2
DDNet-Testing 08/31/2026 10:48 AM

@Doshik A new version was submitted, so the map has been moved back to RC.

ocosar 08/31/2026 8:59 PM

part idea, what you have currently is cheatable and also faily

ocosar 08/31/2026 9:03 PM

if you wanna steal entities Debugfly currently has this part (ofc you need to adjust stuff, I just made some rough thing that "works")

doshikey 09/01/2026 6:55 AM

nerfed last drag part

cutee.map
619.81 KB
πŸ†™ 1
ocosar 09/01/2026 7:29 AM

small cheat

ocosar 09/01/2026 7:30 AM

this is a bad fail

ocosar 09/01/2026 7:32 AM

and add some fast parts/filler before the first drag, t0 will be way too blocky

ocosar 09/01/2026 7:35 AM

I see no more issues anymore, will ready after you address these

DDNet-Testing 09/01/2026 7:35 AM

@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.

doshikey 09/01/2026 7:38 AM

it's nearly impossible to fail, even if you miss hook you can recover

ocosar 09/01/2026 7:39 AM

nearly

doshikey 09/01/2026 7:39 AM

if you intentionally fail it's your fault

doshikey 09/01/2026 7:41 AM

i also couldn't really insert parts before start, if it really bothers you i will just teamforce map

ocosar 09/01/2026 7:41 AM

I can think of many things that can go wrong, it doesn't have to be intentional

ocosar 09/01/2026 7:42 AM

ye it could be teamforced without limit, but this map would work nicely with t0 if not for this start, it's up to you

ocosar 09/01/2026 7:44 AM

having no t0 will scare off a lot of players

ocosar 09/01/2026 7:48 AM

fail can be fixed by opening the bottom, but then you have to make sure that the hookable above is unreachable or you could cover the right side with unhook so you can't climb there

doshikey 09/01/2026 10:37 AM

all fixed

cutee.map
623.81 KB
πŸ†™ 1
DDNet-Testing 09/01/2026 10:37 AM

@Doshik A new version was submitted, so the map has been moved back to RC.

ninja25226 09/01/2026 10:47 AM

$ready?

ocosar 09/01/2026 11:03 AM

no, he failed his assignment

πŸ’€ 2
doshikey 09/01/2026 1:43 PM

teamforced

cutee.map
619.9 KB
πŸ†™ 2
ocosar 09/01/2026 1:51 PM

may I request no upper limit?

ililja 09/01/2026 1:51 PM

This looks way more fun in t0

ililja 09/01/2026 1:51 PM

Than 2p forced or smth

ocosar 09/01/2026 1:52 PM

it does, but first part is very blocky in t0

ililja 09/01/2026 1:52 PM

And if it is 2p forced i feel like this reaches insane level of difficulty

f3 2
ililja 09/01/2026 1:56 PM

Its comparable to aimazing at least

🀣 1
ocosar 09/01/2026 1:56 PM
@doshikey

you know what, let's remove teamforce and we'll see how it goes

ocosar 09/01/2026 2:01 PM

also add more spawns, 3 might not be enough

knusk1 09/01/2026 2:02 PM

No, definitely not.

ililja 09/01/2026 2:04 PM

It does there are easier insanes than this 2p

doshikey 09/01/2026 2:05 PM

for sure doing parts yourself is harder than being dragged on some back in time

doshikey 09/01/2026 2:06 PM

how is it not enough, i'm pretty sure even 1 spawn is enough unless i'm not aware of something

.freezy_ 09/01/2026 2:08 PM

Please don’t teamforce it

ocosar 09/01/2026 2:08 PM

you can't spawn if there's no space around the tile

ocosar 09/01/2026 2:08 PM

unless it got changed

ocosar 09/01/2026 2:11 PM

ok nvm I checked it, it indeed works now

ocosar 09/01/2026 2:29 PM

I think ht behind grass looks better

manikoo 09/01/2026 2:31 PM

hell no

manikoo 09/01/2026 2:31 PM

nah

manikoo 09/01/2026 2:32 PM

why not?

ocosar 09/01/2026 2:34 PM
@doshikey

gimme not teamforced version and reorder ht if you want

ocosar 09/01/2026 2:34 PM

cuz it's nice for bigger groups

manikoo 09/01/2026 2:34 PM

omg those testers

ocosar 09/01/2026 2:34 PM

I'd rather have a blocky start than 2p teamforce

πŸ‘ 2
manikoo 09/01/2026 2:35 PM

skill issue

NN 1
OO 1
UU 1
🀑 1
doshikey 09/01/2026 2:43 PM
cutee.map
619.88 KB
πŸ†™ 2
DDNet-Testing 09/01/2026 2:53 PM

⭐ cutee is now ready to be released!

Rating: β˜…β˜…β˜…β˜…β˜…

Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1532457598790664222/1544357156172734584

DDNet-Testing 09/01/2026 2:53 PM
cutee.map
532.53 KB
snailx3 09/07/2026 11:48 AM

<t:1791028800:F>

@doshikey

does that work for you?

doshikey 09/07/2026 11:57 AM

yes

snailx3 09/07/2026 12:07 PM

perfect

DDNet-Testing 10/03/2026 12:11 PM

πŸŽ‰ Map Released!

@Doshik your map has just been released!

You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.

⚠️ Significant gameplay changes may result in rank removals.

Good luck with your map!


Grace Period Ends <t:1792239067:F>

Make sure to review your map thoroughly before the grace period ends!

ninja25226 10/03/2026 2:20 PM

theres freeze inside some teles

doshikey 10/03/2026 2:21 PM

ik

DDNet-Testing 10/15/2026 1:09 PM

@Doshik The grace period for cutee ends <t:1792239067:R>. If you have any final fixes, submit them before the channel gets archived.

DDNet-Testing 10/17/2026 1:09 PM

The grace period for cutee has ended. The channel will be archived automatically in a few days.