@Doshik Your latest map failed the automatic checks, so this channel has been moved to WAITING. Please fix the issues and resubmit.
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timecps
@Doshik A new version was submitted, so the map has been moved back to TESTING.
skips
2nd one is part breaking
thanks fixed
dekael i see you love this map already
testing
amazing map
i have no complains about gameplay
design is simple and beautiful
drag parts are pretty original and interesting to play
not quite dummy friendly but it doesn't matter, great swings, gores parts and dummy drag especially
deep parts at the end are also not bad
reminds me of nostalgia map xD
it's faily enough and i think it should stay like that
haven't found any corner bugs heh
2 star i would say
maybe 3
x 905 y936
looks like thats all
but it's not that important
fixed bugs
good finds, but not sure what you mean with first screenshot
pretty common look, fine for me
unhook entity bug
this
ahh, maybe he meant to place hookthrough behind the grass (layers) or just remove it
nah now i think it looks good
What is password from test server
nimrocks
Thanks
https://discord.com/channels/252358080522747904/1201860080463511612/1246863270237704202 could check here if forgot
Very good map! I'm proud of you. π₯Ή
@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
it's indeed very good map
thanks for test t0 is allowed and imo suitable for the map
- not very big advantage
- edge does belong here also minor adjustments
@Doshik A new version was submitted, so the map has been moved back to TESTING.
β Channel state set to Release Candidate!
First ready set. The map needs to be tested again by a different tester before fully evaluated.
Suggested rating: Rating: β β β β β
Not checking every corner, outsourcing that to your own judgement
freezy watafak are you insane with this rating
i mean im not tester but
I'm open for suggestions
3 at max
and t0 is allowed
so i would not give any more than 2
but we will see other testers reactions
π
Hm, the parts seem pretty brutal-insane'ish to me. It's also pretty faily in between. It's not that long and team 0 is allowed which might make finishing it easier but I don't see this really influencing the difficulty. I was also not entirely sure with the rating but I don't see this on brutal 2* - I've heard insane-server suggestions as well. So please share more opinions! :)
i don't see it as a 4* or more
Rate maps as how duo are difficult
then force 2p
even with a forced teams i think it's 3
Nah i see this being 5
maps were never rated with t0 in mind, this is definitely not below 4*, 5 seems good tbh
1
i lose
saddo
i understand you guys want more points but it's normal
we somewhat started rating maps for their t0 difficulty like actual t0 maps like cave of harmony 1 and waldeinsamkeit 2
ig makes sense for some hh maps
idk how they will play this map in t0
let it be
This map is far from being 5 most 3-4 are harder, it's also crazy to rate t0 maps by 2p difficulty, in this case some simple down maps should be insane? not many people can even finish such maps in duo, and especially it makes no sense if you compare them to regular 2p maps
here i agree
A map not being teamforced doesnβt make it a t0 map
if we rated such maps by t0 difficulty, then if you had 2 similar maps, there might be a server of difference between them just because one allows t0. It would be even more inconsistent than it is now
hh maps are weird as there is nothing hard about them, you're doing the same thing over and over again, the difficulty comes from how much it tries to kill you. If you made simple down completely failproof, it wouldn't even be a brutal probably. For these maps it's more about how much you are willing to bump up the difficulty
2
smol fixes
make 2 first parts similar difficulty to this one
2
improved parts
alternative way which imo plays better than the intended way
I'd suggest to scrap this part from the floating platform onward and make something flowy instead, it's kinda pointless if you can do it one move at a time
@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
all fixed, added logo
@Doshik A new version was submitted, so the map has been moved back to RC.
I would suggest a rating of 3 stars. Everybody somewhat fine with that?
4 stars would also sound acceptable to me
3
Possible to skip one of the deepfreezes.
good map
@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
fixed
@Doshik A new version was submitted, so the map has been moved back to RC.
part idea, what you have currently is cheatable and also faily
if you wanna steal entities Debugfly currently has this part (ofc you need to adjust stuff, I just made some rough thing that "works")
nerfed last drag part
and add some fast parts/filler before the first drag, t0 will be way too blocky
I see no more issues anymore, will ready after you address these
@Doshik Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
it's nearly impossible to fail, even if you miss hook you can recover
nearly
if you intentionally fail it's your fault
i also couldn't really insert parts before start, if it really bothers you i will just teamforce map
I can think of many things that can go wrong, it doesn't have to be intentional
ye it could be teamforced without limit, but this map would work nicely with t0 if not for this start, it's up to you
having no t0 will scare off a lot of players
all fixed
@Doshik A new version was submitted, so the map has been moved back to RC.
$ready?
no, he failed his assignment
teamforced
may I request no upper limit?
This looks way more fun in t0
Than 2p forced or smth
it does, but first part is very blocky in t0
And if it is 2p forced i feel like this reaches insane level of difficulty
2
Its comparable to aimazing at least
you know what, let's remove teamforce and we'll see how it goes
also add more spawns, 3 might not be enough
No, definitely not.
It does there are easier insanes than this 2p
for sure doing parts yourself is harder than being dragged on some back in time
how is it not enough, i'm pretty sure even 1 spawn is enough unless i'm not aware of something
Please donβt teamforce it
you can't spawn if there's no space around the tile
unless it got changed
ok nvm I checked it, it indeed works now
hell no
nah
why not?
gimme not teamforced version and reorder ht if you want
cuz it's nice for bigger groups
omg those testers

I'd rather have a blocky start than 2p teamforce
skill issue
1
1
1
β cutee is now ready to be released!
Rating: β β β β β
Optimized version attached. Unoptimized version: https://discord.com/channels/252358080522747904/1532457598790664222/1544357156172734584
<t:1791028800:F>
@doshikeydoes that work for you?
yes
perfect
π Map Released!
@Doshik your map has just been released!
You now have a grace period of 14 days to identify and resolve any unnoticed bugs or skips. After this period, only design and quality of life fixes will be allowed, provided they do not affect leaderboard rankings.
β οΈ Significant gameplay changes may result in rank removals.
Good luck with your map!
Grace Period Ends <t:1792239067:F>
Make sure to review your map thoroughly before the grace period ends!
ik
@Doshik The grace period for cutee ends <t:1792239067:R>. If you have any final fixes, submit them before the channel gets archived.
The grace period for cutee has ended. The channel will be archived automatically in a few days.