#DrawGuess
"Draw&Guess" by EntityMC, bau & kinki9487 [Fun]
DDNet 08/20/2025 10:24 AM

Mentions:

@kinki9487.
DDNet 08/20/2025 10:24 AM
kinki9487. 08/20/2025 10:26 AM

i got the permission

kinki9487. 08/20/2025 10:26 AM
kinki9487. 08/20/2025 10:27 AM

anyways,

kinki9487. 08/20/2025 10:28 AM

D&G is back

Changes: O(5) Custom word check (5sec faster than before) remade the draw board more comfortable custom word picker idk

blaiszephyr 08/20/2025 10:28 AM

Did you alter the map or did you just upload it?

kinki9487. 08/20/2025 10:28 AM

modified

blaiszephyr 08/20/2025 10:29 AM

👍

kinki9487. 08/20/2025 10:32 AM
kinki9487. 08/20/2025 10:34 AM

||Bugs found:|| ||"Clear the board" is disabled when choosing custom word|| ||"End Early" timer resets after clearing the board||

.cammo. 08/20/2025 11:06 AM

ngl widescreen seems kinda bad for some of the words in there

.cammo. 08/20/2025 11:06 AM

4:3 drawing space would be better

kinki9487. 08/20/2025 11:31 AM

.............

kinki9487. 08/20/2025 11:31 AM

bruh

kinki9487. 08/20/2025 11:32 AM
rekinwielorybik 08/22/2025 5:08 PM

cool map

entity0704 09/10/2025 1:28 PM

lol

entity0704 09/10/2025 1:30 PM

good job

exosphere___endosphere 09/12/2025 11:11 AM

when release

entity0704 09/13/2025 2:06 PM

it releases when gta6 released

happymaciek 09/16/2025 5:17 PM

So never

entity0704 09/20/2025 11:06 AM

kinki, start work fast : )

kinki9487. 10/01/2025 5:47 AM

im lazy to deal with it :/

entity0704 10/01/2025 10:04 AM

3 lazy tee

entity0704 10/01/2025 10:07 AM

well let me see when I can edit it these days

entity0704 10/02/2025 7:19 AM

wait, what we should to do 🤨

entity0704 10/02/2025 7:25 AM

the first is not a bug 🙂

entity0704 10/02/2025 7:28 AM

what is this

kinki9487. 10/07/2025 3:00 AM

bruhhhh

kinki9487. 10/07/2025 3:01 AM

i found out the bug isnt my fault

kinki9487. 10/07/2025 3:01 AM

it has already existed at bau's upload

gorp_tw 11/01/2025 4:37 AM

XD

gorp_tw 11/01/2025 4:37 AM

I trolled I guess

gorp_tw 11/01/2025 4:37 AM

nah, using 3 rows to type a 12-max word is craziness

kinki9487. 11/01/2025 10:11 AM

screw up

entity0704 11/01/2025 12:23 PM

🤨

gorp_tw 11/01/2025 6:59 PM

hm, i guess i should check if you guys rly made it faster

gorp_tw 11/01/2025 7:08 PM

so i appreciate you both improving on the size and making it O(5) in all cases, not just best cases. but i still think you should take a look at tick-perfect movement (the new volleyball version has this) as it would drastically improve speed for all areas and cut down on the size. all of these long 255 chains would not be necessary anymore and it would look better. if you need an example i can show you

gorp_tw 11/01/2025 7:08 PM
gorp_tw 11/01/2025 7:10 PM

there is of course the issue of draggers needing a variable number of ticks (up to 7 ticks!) to act on a player, which would be mitigated by using doors but i understand that draggers make it harder to cheat

gorp_tw 11/01/2025 7:14 PM

any reason you stopped stacking the timer and the word display? it would be better if the drawing area was still a square.

gorp_tw 11/01/2025 7:15 PM
gorp_tw 11/01/2025 7:18 PM

after 1 round the tee that draws is always dead?

gorp_tw 11/01/2025 7:18 PM

and tee waiting is livefrozen stuck

gorp_tw 11/01/2025 7:19 PM

(also it would help in entities if you move some layers below game layer so you can still see yourself)

gorp_tw 11/01/2025 7:19 PM

im not sure what intended gameplay is, but we cant test more than 1 round in a row for some reason

gorp_tw 11/01/2025 7:22 PM

well maybe it's supposed to kill and the design of the map doesnt let you /unpractice on testing server

gorp_tw 11/01/2025 7:22 PM

it kills u again if u do unpractice

gorp_tw 11/01/2025 7:24 PM

cant enter (because of team check) if you do unpractice. we had to clip through the playground door to get here XD

.cammo. 11/01/2025 7:41 PM

i know that in the old version they respawn and get placed at the start of the queue and the automatic /practice on test servers prevents that from working

gorp_tw 11/01/2025 7:43 PM

ah okay, i didnt know if that was intended

gorp_tw 11/01/2025 7:43 PM

i think relying on team kill is a bit odd to reset drawing

gorp_tw 11/01/2025 7:43 PM

especially if there is already a "clear" mechanism

gorp_tw 11/01/2025 7:45 PM

ah that kills the player i see XD

gorp_tw 11/01/2025 7:47 PM

assuming this is for archival purposes, can this be removed from the testing version? (edit: nvm this is just to test drawing i guess)

entity0704 11/02/2025 5:21 AM

i cant comprehend the machines i built

entity0704 11/02/2025 5:21 AM
@kinki9487.

it's all on u now ( >◡❛)

entity0704 11/02/2025 5:23 AM

im editing the next fun map now

gorp_tw 11/02/2025 9:45 PM

lol

gorp_tw 11/02/2025 9:46 PM

I can try to explain how the tick-based movement works

gorp_tw 11/02/2025 9:46 PM

but again I guess it's hard to do since y'all are using draggers

gorp_tw 11/02/2025 9:46 PM

but i think in any case these long chambers of 255 speeder is rly old design

gorp_tw 11/02/2025 9:46 PM

and doesnt showcase what is possible in fun category

gorp_tw 11/02/2025 9:47 PM

the cross sections where you are waiting for a dragger to affect the tee can be ticked

gorp_tw 11/02/2025 9:48 PM

you're also waiting on gravity, so maybe you can adjust gravity so that it falls in exactly 7 ticks

gorp_tw 11/02/2025 10:02 PM

kill AND tp? why is there tp?

gorp_tw 11/02/2025 10:04 PM

im assuming this is impossible letters (5 bit storage leaves 32 possible letters, so 6 unused?) edit: 5 unused because of space character

gorp_tw 11/02/2025 10:04 PM

it shouldnt even be possible to go here in that case so idk why it was mapped

gorp_tw 11/02/2025 10:05 PM

meh, maybe i will make a letter picker from scratch today xd

gorp_tw 11/02/2025 10:06 PM

do you guys care about single-tick render? or not? basically drawing all the segments in the same server tick

gorp_tw 11/02/2025 10:07 PM

it complicates the design but i think it would be nicer so there is no ticks with artifacting

gorp_tw 11/02/2025 10:40 PM

curly and i are working on it, ill post update in some days

gorp_tw 11/03/2025 4:29 AM

curly made this, it displays a letter using your display in 5 server ticks

gorp_tw 11/03/2025 4:30 AM

it tries to move left and right against doors checking each bit

gorp_tw 11/03/2025 4:30 AM

its always moving 1 tile down each tick also

gorp_tw 11/03/2025 4:31 AM

oh wow curly is even trying to put it into the map xd so maybe it will be done soon

gorp_tw 11/03/2025 4:36 AM

mapper error i think ( should be more 49, 47 is a loop)

gorp_tw 11/03/2025 4:36 AM

curly says it will only occur if the third letter is blank

gorp_tw 11/03/2025 4:39 AM

even if none of this feedback is considered, this should still be a huge grav tune, no reason to fall with gravity 0.5 for like 100 tiles xD

gorp_tw 11/03/2025 4:43 AM

also, why 255 in display mech but 100 here?

gorp_tw 11/03/2025 4:43 AM

its not like you're going to hit any doors on the way down, may as well 255 it

gorp_tw 11/03/2025 7:34 AM
  • fixed third letter causing infinite loop
  • added big grav tune in some spots for speed
  • [CurlyMorgan] changed first custom letter to new mechanism, if it all tests well he can copy it to the other 5 custom letters
DDNet 11/03/2025 7:34 AM
gorp_tw 11/03/2025 7:34 AM

yo click on dat icon

bai_bau 11/07/2025 4:02 PM

👀

blaiszephyr 11/07/2025 6:37 PM

i clicked.

kinki9487. 11/08/2025 5:30 AM

im appreciated with ur work ♥️ but nowadays im busy mxxxxxxxxing so i have little time to do mapping :/

.freezy_ 11/23/2025 2:23 PM

This has been ready for me for a year already, what's the status on this? Are you still fixing anything or?

gorp_tw 11/24/2025 3:36 AM

to me it's not ready if there's softlocks in it xd

gorp_tw 11/24/2025 3:36 AM

idk how you tested the map tho

.freezy_ 11/24/2025 3:02 PM

What’s that supposed to mean?

ililja 11/24/2025 4:01 PM

it means you can get softlocked while the programm is running if im understanding what gorp is saying

.cammo. 11/24/2025 4:26 PM

that is the definition yes

gorp_tw 11/24/2025 7:01 PM

i apparently fixed it but created some other bug... curly fixed it i guess but i havent had time to re-upload

gorp_tw 11/24/2025 7:07 PM
@.cammo.

if you have some time today or tomorrow, we can probably just make sure this map is releasable without speeding anything up, i can make sure curly's also online

.cammo. 11/24/2025 7:10 PM

also i cant play cause i dont own a mouse

gorp_tw 11/24/2025 7:32 PM

bro can i please just buy you a mouse

gorp_tw 11/24/2025 7:33 PM

didnt u say this last time xd

.cammo. 11/24/2025 7:33 PM

well more exactly i do own several mice although theyre far away

.cammo. 11/24/2025 7:34 PM

(i keep forgetting to bring one)

.freezy_ 11/24/2025 8:02 PM

How often are you getting softlocked (you explained softlock with softlock so I still have no idea what it means in relation to this map tho?)

.cammo. 11/24/2025 8:03 PM

the user always finds a way

.freezy_ 11/24/2025 8:16 PM

Does that mean it only bugs out when trying?

.cammo. 11/24/2025 8:16 PM

for the mapper, yes

.cammo. 11/24/2025 8:16 PM

for the user, its by accident

.freezy_ 11/24/2025 8:18 PM

Nah I don't understand anything

.cammo. 11/24/2025 8:19 PM

the user somehow manages to find the most obscure bugs by simply playing the map whilst the mappers struggle with reproducing the bug

.cammo. 11/24/2025 8:19 PM

which makes patching things before release hard

.freezy_ 11/24/2025 8:20 PM

Alright

DDNet 11/24/2025 8:20 PM
.freezy_ 11/24/2025 8:21 PM

Ready because it should be good enough I don't see any reasons to not fix fun maps liks this one after release if necessary Let people finally play this

gorp_tw 11/24/2025 8:40 PM

it was in my changelog, third letter caused a softlock if you pick the last option (i think it was a space)

gorp_tw 11/24/2025 8:45 PM

also in current state, 1 custom letter uses curly's design, rest are map author's xd

bai_bau 11/25/2025 2:28 PM

wow

bai_bau 11/25/2025 2:41 PM

it will be a complete new map,i think()

.freezy_ 11/25/2025 10:16 PM

Are you planning on fully reworking it again?

gorp_tw 11/25/2025 10:27 PM
gorp_tw 11/25/2025 10:27 PM

i can remove all the bugs, i kinda agree with freeze that it should rly just release

entity0704 11/26/2025 2:11 PM

Then a customer orders fried rice, and the bar crashes

bai_bau 11/27/2025 3:01 PM

i say the gorp's work XD

gorp_tw 11/27/2025 9:49 PM

gg i just got forced labor

gorp_tw 11/27/2025 9:49 PM

(ill work on it soon)

kinki9487. 12/06/2025 3:35 PM

actually i meant xxsturxxting 💀 i wonder how much work we haven't done :/?

gorp_tw 12/07/2025 8:28 PM
@.freezy_

Let's work trade

ask snail to re-upload Volleyball (it's been done for a while, existing map anyway)

and i will finish this

.cammo. 12/07/2025 8:44 PM

damn good deal

gorp_tw 12/08/2025 4:54 AM

It's literally 7 button presses for him

gorp_tw 12/08/2025 4:54 AM

extremely good deal

gorp_tw 12/08/2025 4:54 AM

$ready

DDNet 12/08/2025 4:54 AM

This command was not found.

entity0704 12/08/2025 1:14 PM

🤨

murpi 12/14/2025 12:44 AM

(ignore this)

ramirok_ 12/15/2025 5:50 AM

I don't want ignore this bro

entity0704 12/15/2025 5:58 AM

how does he send blank msg and how do u reply to blank msg?

aok835 12/15/2025 8:21 AM

Because it's not blank?

kinki9487. 12/19/2025 2:14 PM

i wonder whether this testlog will replace the previous testlog when this channel closes

.cammo. 12/19/2025 2:14 PM

yes it will

kenneth.canif 12/19/2025 11:12 PM

i think there is some suffixes to differentiate the previous testlog

l._ouis 12/21/2025 10:27 AM
@gorp_tw

u planning on doing anything for this or should i ready it

gorp_tw 12/22/2025 8:10 AM

just ready is fine

@l._ouis
gorp_tw 12/22/2025 10:10 PM

oh wtf i was owned, i thought i read volleyball

gorp_tw 12/22/2025 10:13 PM

I'll ask CurlyMorgan today if he can help me test one more time, it still would be nice if the design wasnt slow but it's not my place really to hold this map up

gorp_tw 12/22/2025 11:05 PM

size comparison of custom letter logic. left is new, right is old

gorp_tw 12/22/2025 11:05 PM

left is also significantly faster (a few ticks each)

gorp_tw 12/22/2025 11:13 PM
@kinki9487.

we are.. very confused by this. why is a dragger being used to randomize the CP for random words, when the tele is already random?

gorp_tw 12/22/2025 11:14 PM

to me this is just wasted space, since you end up getting a CP in the same way on the right

gorp_tw 12/22/2025 11:18 PM

No C56? You can get this in the randomization process, and it is a blank word. Also I think it's kinda troll to have a random chance to have to choose a custom word when someone chooses "random"

gorp_tw 12/22/2025 11:20 PM

oh, this is the same as the custom one... this map is confusing

gorp_tw 12/22/2025 11:21 PM

so for C56, if it's intended to be custom word (we're not really sure) it should have been 27 not 26. (edit: or not? we found 26 but we dont understand it xd)

gorp_tw 12/22/2025 11:22 PM

this map has enough bugs that i dont think it's releasable right now, and might not be done in a day

gorp_tw 12/22/2025 11:23 PM

it may actually be quicker for me to rebuild all the logic but idk how i feel about that as a mapper POV, some weird ethical "ship of theseus" situation here

gorp_tw 12/22/2025 11:24 PM

not that i care about map credit but im just saying, 3 people have all worked hard on this and it would basically erase all of that work

gorp_tw 12/23/2025 12:36 AM

I think I understand this now. It blocks repeat words, but I think this should be explained somewhere, since this isnt intuitive

gorp_tw 12/23/2025 12:37 AM

it also means that the game gets progressively easier if you keep track of what words have been used

gorp_tw 12/23/2025 12:44 AM

okay, so you can't get a repeat, but you also cant get a word from the second half of the list. so there's 2 word banks just to prevent repeats. but i think this is not a great thing for repeated play, since you know for sure that a word is only in the first half when you start. i think it could be reworked to simply teleport anywhere if you get a repeat

gorp_tw 12/23/2025 12:45 AM

if you loop to the same place, you will keep looping until you get a unique word

gorp_tw 12/23/2025 12:47 AM

this also means that subsequent runs will be almost as repetitive (using mostly only half the word list until dups are encountered)

gorp_tw 12/23/2025 12:49 AM

we also aren't seeing a place where the shuffling gets reset, which means all games are exhaustive and will softlock when all words are used

gorp_tw 12/23/2025 12:57 AM

okay, so the shuffling gets "turned off" at the start (through 4, to 6, to 32 if 6 is on, which it IS but only at the start, which goes to this big chain from 111 to 22. finally, 22 turns off all the dupe prevention switches. this kind of chained TP abuse makes it really hard to tell what's going on and makes maintaining this map difficult

gorp_tw 12/23/2025 12:58 AM

this map would be a lot easier to change if there wasn't as much teleporting around. i have to keep a mental map here in order to even figure out where the tee is going

gorp_tw 12/23/2025 1:55 AM
@kinki9487.@entity0704@bai_bau

sorry, I'll just do one group ping.

We have questions about the following aspects of the map: 1) why is 200-250 only on even numbers? were 201-249 odd numbers used for something originally? i cant find any evidence of this in any version 2) why is there 185 off at the bottom of the "small" timer, and why is there 191 off in the first letter of custom selection? they dont seem important or like they do anything 3) why isn't the duplicated word checker ever reset? eventually, the game will softlock when all words have been played. additionally, "custom" is considered a duplicatable word, even though someone could choose something else. how would you like this to be reworked? i have 3 ideas:

a) make the TP semi-random, do one extra TP if you get the same word. it gets reset every other round. b) just make the TP random again, using both word banks c) reset after some pre-determined timer, like 4 minutes with a long switch

gorp_tw 12/23/2025 1:59 AM

Curly's idea: d) count the number of duplicates, after X duplicates, reset duplicate tracker

gorp_tw 12/23/2025 2:00 AM

(technically the same as A, where X is 1)

gorp_tw 12/23/2025 2:12 AM

i also dislike in general that there are different timers based on word length, to me not every longer word is going to be harder to guess. i also dont see the point of locking the end early tele at all, since you might be done in like 5 seconds for something like "tee"

gorp_tw 12/23/2025 2:13 AM

minor nitpick, but the tees all travel at different speeds/times and it makes it unclear if the map is working correctly, possibly causing someone to spec and accidentally cheat

gorp_tw 12/23/2025 2:13 AM

i think i would prefer if they were all teleporting at the same time

gorp_tw 12/23/2025 4:01 AM

well, i have good news, custom letters will be able to use the full display now (not just 6 letters)

gorp_tw 12/23/2025 4:02 AM

also, there are no preset words that are larger than 10 letters, so before this, the 11th and 12th letters were never used

gorp_tw 12/23/2025 4:05 AM

We reworked the custom letters to be more flexible. Instead of reseting the whole word, you will be able to go back and change a previous letter. If you choose to go back from the first letter, a preset will be chosen instead, in case of an accidental custom entry

gorp_tw 12/23/2025 4:05 AM

We do need some Chinese characters for "Back" though, if this is desired

kenneth.canif 12/23/2025 4:40 AM

chinese player quite commonly use B for back, so ig that's ok

gorp_tw 12/23/2025 4:58 AM

alright

gorp_tw 12/23/2025 4:58 AM

dear god

gorp_tw 12/23/2025 4:58 AM

i have to move this over and its been fun

.cammo. 12/23/2025 7:27 AM

copy it and delete the old

gorp_tw 12/23/2025 7:44 AM

yeah that's what i did

gorp_tw 12/23/2025 7:45 AM

im gonna pause on this until i get more info but its basically done

gorp_tw 12/23/2025 7:45 AM

i just need to copy the 6 letter to 12 letter

.cammo. 12/23/2025 7:48 AM

map of theseus

gorp_tw 12/23/2025 7:49 AM

we ended up changing less than we thought, its not that bad

gorp_tw 12/23/2025 7:49 AM

mostly just added and removed speedups and reworked some tune

.cammo. 12/23/2025 7:49 AM

no i mean at this point nothing from the original upload remains

gorp_tw 12/23/2025 7:50 AM

a fair bit does

matatass 12/23/2025 11:36 AM

my bwain its boom

matatass 12/23/2025 11:36 AM
entity0704 12/23/2025 12:20 PM

for question 1, i previously used an overengineered lookup table solution, which required double the switches 2) it does seem useless

entity0704 12/23/2025 12:20 PM

yes

gorp_tw 12/23/2025 12:21 PM

hm okay

gorp_tw 12/23/2025 12:21 PM

so you're fine with it being pure random again

gorp_tw 12/23/2025 12:21 PM

or no

gorp_tw 12/23/2025 12:22 PM

oh wait, that was for first question

gorp_tw 12/23/2025 12:22 PM

well, what do you think about the 3rd thing, the softlock

entity0704 12/23/2025 12:24 PM

for me, i would choose the simplest way

entity0704 12/23/2025 12:26 PM

option c looks good

entity0704 12/23/2025 12:32 PM

i shall forever abide by the cosmic rule — the laziness principle of least action

entity0704 12/23/2025 12:48 PM

the current machine structure feels like a pile of spaghetti code, i can hardly make sense of it myself... ive actually been wanting to refactor this map for a while, but im uncertain if i will ever get to it…

gorp_tw 12/23/2025 8:53 PM

i mostly dont like that the teleports are not local

gorp_tw 12/23/2025 8:53 PM

you have to move your spec around so much to make sense of it

teero777 12/23/2025 9:38 PM

wdym? the teleporters shouldn't exceed the speed of light?

gorp_tw 12/24/2025 3:42 AM

possibly simpler, flip between both word banks each round. it would not give you duplicates but it would be easier to guess

gorp_tw 12/24/2025 3:43 AM

using an extra switch per preset is quite expensive in switches anyway xD

gorp_tw 12/24/2025 3:44 AM

it's not even that likely to get a duplicate if you combined them, or added more words. we saved a bunch of switch space anyway

bai_bau 12/27/2025 1:34 PM

i think the current draw area is too flat to draw(

bai_bau 12/27/2025 1:36 PM

could i adjust it

DDNet 12/27/2025 1:36 PM
gorp_tw 12/27/2025 8:52 PM

it does feel long, you can probably make the timer a bit less wide and then increase height of drawing area

gorp_tw 12/27/2025 8:53 PM

i think i would prefer the Waiting players are under the word or the timer but meh

gorp_tw 12/27/2025 8:53 PM

not in some big long tube

gorp_tw 12/27/2025 8:54 PM

i should probably upload what i have now

gorp_tw 12/27/2025 8:56 PM
  • updated custom word logic to be faster
  • changed custom word selection to allow you to set previous letters instead of erasing whole word (needs to be changed to remove current letter again before teleporting backwards)
  • many tune optimizations throughout
DDNet 12/27/2025 8:56 PM
gorp_tw 12/27/2025 8:57 PM

Can someone make a quad for "Back" in Chinese?

bai_bau 12/28/2025 2:09 PM
bai_bau 12/28/2025 2:10 PM
bai_bau 12/28/2025 2:11 PM

is it OK?

bai_bau 12/28/2025 2:13 PM

im modifying the draw area( like this

bai_bau 12/28/2025 2:17 PM

then could testers change the author name from "我是菜逼" to "bau"?i've already changed my IGN 🙁

gorp_tw 12/28/2025 5:32 PM

yes this is better

gorp_tw 12/28/2025 5:32 PM

did you edit my version of the map? so i dont have to merge changes

bai_bau 12/29/2025 5:30 AM

i won't be able to change it until New Year's day,when i will have a free holiday😪

gorp_tw 12/29/2025 6:05 AM

no worries!

bai_bau 12/30/2025 10:08 PM

hello?

gorp_tw 12/30/2025 10:11 PM
@l._ouis@.freezy_

maybe, not sure who has permissions to change it

DDNet 12/30/2025 10:28 PM
DDNet 12/30/2025 10:29 PM
gorp_tw 12/30/2025 10:39 PM

it's changed now

.freezy_ 12/30/2025 11:48 PM

No I messed up but the bot has cooldown

DDNet 12/30/2025 11:49 PM
.freezy_ 12/30/2025 11:49 PM

Should be good now

kinki9487. 12/31/2025 7:43 AM

add gorp as the 4th mapper please (edit: lynn (??))

kinki9487. 12/31/2025 7:43 AM

i am toooooo lazy to update the map

pioooooo 12/31/2025 8:21 AM

gorp or lynn

bai_bau 12/31/2025 10:14 AM

why does the drawer who enters the draw area at the first time just have a laser?

kinki9487. 12/31/2025 10:44 AM

|| dont ask me ive just screwed up :/ ||

bai_bau 12/31/2025 11:15 AM

the custom word check may have some bugs

bai_bau 12/31/2025 11:16 AM

such as "lope"

bai_bau 12/31/2025 11:16 AM
kinki9487. 12/31/2025 11:16 AM

fxxk, that might be my fault

kinki9487. 12/31/2025 11:17 AM

thats 'tore'

bai_bau 12/31/2025 11:17 AM

why

kinki9487. 12/31/2025 11:19 AM

but how?? \n ive tested the rendering of the letters before

kinki9487. 12/31/2025 11:21 AM

|| im afraid that my previous update might mess up the map

||

bai_bau 12/31/2025 11:25 AM

the more I edit the drawing area, the uglier it gets (

kinki9487. 12/31/2025 11:26 AM
bai_bau 12/31/2025 11:38 AM

change: redid the canvas and move it maybe unknown bugs mentioned above or more

DDNet 12/31/2025 11:38 AM
bai_bau 01/01/2026 6:23 AM

forgot the board (

DDNet 01/01/2026 6:23 AM
gorp_tw 01/01/2026 7:27 AM

tbh. i dont even know, i thought about changing volleyball credit

gorp_tw 01/01/2026 7:28 AM

i dont need/want credit for this map, also curly is the one who designed the new custom letter display anyway

gorp_tw 01/01/2026 7:28 AM

im fine with a "thanks" quad with gorp in it

gorp_tw 01/01/2026 7:28 AM

i can take a look when im less busy

kinki9487. 01/09/2026 11:32 PM

we're not too busy to deal with the bugs

kinki9487. 01/09/2026 11:32 PM

we are just... too lazy to do it

kinki9487. 01/09/2026 11:32 PM

:/

gorp_tw 01/11/2026 7:56 AM

we will get drawguess in 2026 dont worry

l._ouis 01/11/2026 2:37 PM

Does the map work? what are the remaining bugs

l._ouis 01/11/2026 2:37 PM

if it's minor or doesnt affect the game, then its fine

bai_bau 01/11/2026 2:58 PM

it has a few serious bugs which affect the normal game,but it's easy to fix

gorp_tw 01/11/2026 10:02 PM

i dont advise it being pushed rn

entity0704 01/13/2026 12:08 PM

is there a bug list here

entity0704 01/13/2026 12:08 PM

i will step in 😈

entity0704 01/13/2026 12:47 PM

the gravity in zone 111 seems a little high, tees go through weapons without being collected

gorp_tw 01/14/2026 3:26 AM

yeah we noticed this, i thought i fixed it though

gorp_tw 01/14/2026 3:26 AM

overall it should be close to done, but needs testing again

gorp_tw 01/14/2026 3:26 AM

make sure you check the version i posted, it may not be the same

entity0704 01/14/2026 5:37 AM

yes, u have fixed this issue, but bau edited the map using an older version

entity0704 01/14/2026 5:39 AM
entity0704 01/14/2026 6:13 AM

holy

entity0704 01/14/2026 6:14 AM

thats insane

gorp_tw 01/14/2026 8:51 AM

yeah um

gorp_tw 01/14/2026 8:51 AM

ignore those!

gorp_tw 01/14/2026 8:51 AM

(if you change them even slightly it will break)

gorp_tw 01/14/2026 8:54 AM

mostly we need the letter picker to be fixed

gorp_tw 01/14/2026 8:54 AM

to let you go back

gorp_tw 01/14/2026 8:54 AM

but it needs to also clear the current letter

gorp_tw 01/14/2026 8:54 AM

other issues are less of a big deal

entity0704 01/14/2026 9:02 AM

now i get the principle, thats so ingenious!

gorp_tw 01/14/2026 9:02 AM

it works similar to volleyball

gorp_tw 01/14/2026 9:03 AM

but instead of moving per unit (32 speeder multiples) he found velramp values where it moves per tile

entity0704 01/14/2026 10:46 AM

i dont understand why the tee still moves at 1 block per tick when it is in zone 200 and on a 32 speedup here

entity0704 01/14/2026 12:38 PM

oh i see

entity0704 01/14/2026 12:39 PM

velocity ramp only affects the x velocity

entity0704 01/14/2026 1:56 PM

strangely, only M had an issue after the check

entity0704 01/14/2026 2:16 PM

the custom word spelling room already uses the new switch numbers, but your addressing machine is still based on the old sequence

gorp_tw 01/14/2026 7:43 PM

ah yeah i may have forgotten to change them

gorp_tw 01/14/2026 7:43 PM

i think they each get divided by 2 + minimum switch number

entity0704 01/15/2026 5:24 AM

i want some hotkeys to change the switch numbers 😭

entity0704 01/15/2026 5:40 AM

the custom word rendering issue has now been fixed

entity0704 01/15/2026 6:18 AM

<|begin▁of▁sequence|>\n <|mapper|>\n <map_1>

## Changes:\n

  • - Fixed custom word rendering issue.\n
  • - Merged two versions of the maps.\n
  • - Improved some structures. \n <|end▁of▁sentence|>\n <|tester|>\n
DDNet 01/15/2026 6:18 AM
gorp_tw 01/15/2026 9:01 PM

wdym?

gorp_tw 01/15/2026 9:01 PM

you can scroll

gorp_tw 01/15/2026 9:01 PM

bruh who owns this

entity0704 01/16/2026 5:20 AM

what??

gorp_tw 01/16/2026 5:22 AM

shift-scroll changes whole brush numbers

gorp_tw 01/16/2026 5:22 AM

for switch

entity0704 01/16/2026 5:25 AM

wait, i can use shift + scroll wheel??? then what have i been doing all these years, painstakingly switching the numbers manually? 😭

gorp_tw 01/16/2026 5:26 AM

xdd

gorp_tw 01/16/2026 5:26 AM

its not been a thing for too long? couple years i think?

entity0704 01/16/2026 5:29 AM

i manually switched the numbers to place hundreds, maybe thousands, of switches 😭

gorp_tw 01/16/2026 5:31 AM

yeaah me too, sometimes i forget it exists and im like wtf am i doing

gorp_tw 01/16/2026 5:32 AM

its worse because of the issue i posted to github

gorp_tw 01/16/2026 5:32 AM

(scrolling makes door length tiles have numbers on them)

entity0704 01/19/2026 8:55 AM

sChange:

  • Fixed laser dragger effect delay bug
  • Fixed a legacy bug in custom word reset

    Checks:

    SHA256:

MD5:

SHA1:

CRC32:

MD4:

Whirlpool:

RIPEMD-160:

Snefru256 (8 rounds):

DDNet 01/19/2026 8:55 AM
.cammo. 01/19/2026 11:17 AM

in what world would you ever need checks for a map

entity0704 01/19/2026 11:57 AM

3 body world

gorp_tw 01/19/2026 9:31 PM

i like your random tech spewing, good work

gorp_tw 01/19/2026 9:31 PM

have you added back tp for custom word picker?

gorp_tw 01/19/2026 9:31 PM

and switches to turn current letter off

entity0704 01/20/2026 6:35 AM

if i understand it correctly, back tp is already there, but switches to turn the current letter off have not been added yet

gorp_tw 01/20/2026 6:53 AM

alright yea

gorp_tw 01/20/2026 6:54 AM

it probably should, otherwise it would be confusing

gorp_tw 01/20/2026 6:54 AM

basically copy all off from the space character

entity0704 01/20/2026 8:26 AM

/ˈtʃeɪndʒɪz/:

There is nothing in this world that remains unchanged forever; and there is no map that does not require careful refinement. As an old saying goes in Chinese, *“Jade must be carved to become a worthy vessel.”* We, as mappers, therefore bear the responsibility to polish every map with care, and to write every single update log with equal sincerity.
On this particular day, as I routinely opened Discord in my browser and entered the 
#🆙🎉drawguess

map testing channel, I was immediately greeted by the presence of the beloved, selfless, and truly great moderator — gorp. She pointed out a subtle yet crucial detail, saying: “Have you added back teleportation for the custom word picker? And switches to turn the current letter off. It probably should, otherwise it would be confusing.”

entity0704 01/20/2026 8:26 AM
I was deeply struck by the meticulousness of her observation. So many things go unnoticed by most, yet she was able to identify and articulate the issue with clarity and courage. She is someone who constantly places user experience at the center of her attention — emerging from the users, returning to the users — overseeing mappers so that players may play happily and comfortably.
With a heavy and solemn heart, I opened the editor. At that very moment, a question echoed within me: Why had I not noticed this issue earlier? Why did I lack the same level of insight as gorp?
I carefully copied those thirty switches, rotated them with due respect, and meticulously adjusted the surrounding layers of the map. At last, after one hundred and twenty-one million one hundred and forty-five thousand one hundred and forty-one microseconds of intense mental struggle, I completed this arduous task.
Just as I was about to write the classic and ever-convenient phrase *“optimized user experience”* in the update log, I found myself pausing in deep contemplation. Would that really do justice to gorp, and to everyone else involved? After prolonged reflection, I ultimately decided to write this very piece as the update log itself.
From the bottom of my heart, I extend my gratitude to the testers and moderators alike. They are the ones who safeguard map quality, ensuring that players can play comfortably and joyfully. As the saying goes once more: there is nothing that is immutable, and there is no map that does not deserve refinement.
From this moment onward, I shall strive even harder to uphold the quality of my maps.
And yet, it remains a mystery to me — why is it that I can barely write a single sentence on paper, but once my hands reach the keyboard, a few keystrokes effortlessly turn into several hundred words?
entity0704 01/20/2026 8:27 AM

Checks:

Snefru256 (8 rounds):

DDNet 01/20/2026 8:27 AM
gorp_tw 01/21/2026 12:49 AM

nice!

gorp_tw 01/21/2026 12:49 AM

i think map is mostly done after that? i still find the teleporting around/waiting areas a bit clunky but that's more of a nitpick

gorp_tw 01/21/2026 12:49 AM

its hard to tell if the game is working correctly from some perspectives

gorp_tw 01/21/2026 12:50 AM

also wtf you dont need to make gorp copypasta i didnt do much

gorp_tw 01/21/2026 12:50 AM

CurlyMorgan did all of the new letter picker

gorp_tw 01/21/2026 12:59 AM

not sure how serious you are but yes, i think every map should be an example of map quality improving over the years, and no map is insignificant!

gorp_tw 01/21/2026 1:00 AM

oh and not sure if you want chinese characters there for "Back"

entity0704 01/21/2026 7:45 AM

halting problem xd

entity0704 01/21/2026 7:57 AM

after placing 8 tiles, i was completely exhausted and needed about ten centuries hours to recover

entity0704 01/22/2026 11:08 AM

Changes:

  • Forgot.
  • And where are testers?
  • Oh i remeber now
  • Added CurlyMorgan to special thanks
  • Added mysterious eastern characters “返回”

    Checks:

    Maydup-8:

DDNet 01/22/2026 11:08 AM
entity0704 01/22/2026 11:22 AM

what is remeber

.cammo. 01/22/2026 11:23 AM

remeber

gorp_tw 01/22/2026 10:46 PM

new month just dropped

kinki9487. 01/23/2026 2:38 PM

waht the ....

kinki9487. 01/23/2026 2:39 PM

it has been nearly 1.5years, and the map havent been finished yet

gorp_tw 01/23/2026 6:24 PM

soon!

wee.tw 01/23/2026 7:09 PM

testing is like a whale you know, it's definitely here with us somewhere but we don't see it

wee.tw 01/23/2026 7:18 PM

or more like a bird, Idk, I’m not very good at metaphors

.cammo. 01/23/2026 7:58 PM
teero777 01/23/2026 11:46 PM

good meme, im stealing

gorp_tw 01/24/2026 8:15 AM

HOLY genius please make it a gif so i can save in discord

gorp_tw 01/24/2026 9:07 AM

tyty

.cammo. 01/24/2026 9:14 AM

i cant believe my shitty 2 minute text edit is so popular

entity0704 01/25/2026 7:31 AM

i's english is be no so very right, me is needs exercise , let i describe is image: twos chair, twos man on the it, a table are at the room's floor front down right small left and up, 2 water in PET maked cup is on table

tsfreddie_abandoned 01/27/2026 2:14 PM
tsfreddie_abandoned 01/27/2026 2:14 PM

I'm here for emotional support

entity0704 01/27/2026 2:17 PM

I'm here for <class 'NoneType'> support

tsfreddie_abandoned 01/27/2026 2:18 PM

they really likes you

entity0704 01/31/2026 6:20 AM

place number 0 switch tile at the bottom right of the brush

gorp_tw 01/31/2026 6:23 AM

yeah it's the only way

gorp_tw 01/31/2026 6:24 AM

i have a github issue open for it

entity0704 02/04/2026 4:53 AM

ive got a fever again 😁

entity0704 02/04/2026 4:54 AM

feeling nostalgic… it is been so long since i last sent "ive got a fever again" here

entity0704 02/04/2026 4:56 AM

the testers have been with me through so many fever filled days and nights across these three channels 🥹

entity0704 02/04/2026 4:59 AM

what am i even getting emotional about???

mtj_1234 02/05/2026 4:52 AM

i cant get it. why is it funny.

entity0704 02/11/2026 7:06 AM
.cammo. 02/11/2026 7:30 AM

testing taking so long they beat the game

gorp_tw 02/12/2026 12:48 AM

xD

gorp_tw 02/12/2026 12:48 AM

is it bad we know what this is from

kinki9487. 02/13/2026 1:04 AM

so waht should we do now

bai_bau 02/13/2026 4:41 AM

so waht should we do now

entity0704 02/13/2026 2:56 PM

waiting for the testers to wake up

.freezy_ 02/14/2026 3:18 PM

You delayed the testing process for ~ 2 years. Is it really a surprise that the testers aren’t immediately jumping on this map now? 💀

le_cannabis 02/14/2026 3:41 PM

aura

gorp_tw 02/14/2026 10:15 PM

You probably want to make it clear what needs testing/how it should be tested

gorp_tw 02/14/2026 10:15 PM

or, they should open Testers to people who can actually test Fun maps (Tester apps when?)

entity0704 02/15/2026 3:56 AM

im using a super bad router now so i cant visit any websites at all 😭️ and my phone will crash when i open the discord emoji interface, i cant add any other reactions 😭️

entity0704 02/15/2026 3:56 AM

ive lost the privilege to brush things off with a reaction 😭️😭️😭️

entity0704 02/15/2026 4:00 AM

i have to actually reply with text now 👿️

entity0704 02/15/2026 4:27 AM

thank u, testers~ ❤️ thank u for putting up with us for so long, for being so patient, and for never rushing us if anything, we were the ones who lost patience~ ❤️ of course, it's only right what u said, and we've been way too lazy~ ❤️ meow~ 💕

entity0704 02/15/2026 4:28 AM

why was it sent out in 17 mins

gorp_tw 02/15/2026 6:38 AM

still think you should give a serious response of what to look for ^^

gorp_tw 02/15/2026 6:38 AM

if u need me specifically, i can maybe take a look monday

kinki9487. 02/16/2026 1:20 AM

fxxk i think all my work on this map have been replaced by gorp

gorp_tw 02/16/2026 4:47 AM

XD

gorp_tw 02/16/2026 5:03 AM

not really me i just helped find bugs, curly did most changes

gorp_tw 02/16/2026 5:03 AM

i guess i found miscellaneous optimizations

l._ouis 02/20/2026 4:36 PM

I've edited

#📌info

with a small blurb on how we do trial tester 'applications' now, thanks for pointing this out, since i don't think it was very visible

l._ouis 02/20/2026 4:36 PM

we don't have seasonal tester apps, we just give people who demonstrate testing ability trial tester if they are interested

bai_bau 02/24/2026 11:01 AM

when release rn

kinki9487. 02/24/2026 11:02 AM

on Feb 30

kinki9487. 02/24/2026 11:07 AM

i think i have nothing to do with this map (?), my work has been completely replaced by others , so ||just remove my name from the mapper list :/?

||

le_cannabis 02/24/2026 11:31 AM

I could remove it if you want. Are you sure about that?

kinki9487. 02/24/2026 1:24 PM

wait, not sure rn

le_cannabis 02/24/2026 1:49 PM

👍

ramirok_ 02/24/2026 5:28 PM

You part of the idea and the map, in my opinion should follow your name in the map list

ramirok_ 02/24/2026 5:28 PM
bai_bau 02/25/2026 12:38 AM

i think so

bai_bau 02/25/2026 12:39 AM

your mini canvas

bai_bau 03/05/2026 2:29 PM

hi

gorp_tw 03/06/2026 6:52 AM

i will maybe test this again after i finish auto maze stuff

kinki9487. 03/14/2026 2:54 AM

could we just temporarily change the channel name in order not to replace the previous testlog?

gorp_tw 03/14/2026 3:12 AM

ok im really burnt out on testing other map so i come back here rn

gorp_tw 03/14/2026 3:15 AM

it said dummy, i went in, and i died?

gorp_tw 03/14/2026 3:18 AM

the person who kills team gets stuck?

gorp_tw 03/14/2026 3:18 AM

when locked

gorp_tw 03/14/2026 3:19 AM

even when unlocked it doesnt drag me

gorp_tw 03/14/2026 3:22 AM

rejoining team this is blocked by default

gorp_tw 03/14/2026 3:22 AM

u can join a team then leave a new one bypassing the switch

gorp_tw 03/14/2026 3:22 AM

seems really buggy

gorp_tw 03/14/2026 3:23 AM

why do they need to kill anyway? why arent turns managed with CP?

gorp_tw 03/14/2026 3:23 AM

i would really like to see this changed so no one ever dies

gorp_tw 03/14/2026 3:30 AM

missing unfreeze

gorp_tw 03/14/2026 3:31 AM

cant end early from choosing random in custom picker?

gorp_tw 03/14/2026 3:32 AM

also cant clean. it did timeout though

gorp_tw 03/14/2026 3:32 AM

this column is still pretty slow

gorp_tw 03/14/2026 3:33 AM

on subsequent rounds, end early is available but clean is not./

gorp_tw 03/14/2026 3:39 AM

we moved to a new server. one without practice by default

gorp_tw 03/14/2026 3:39 AM

i think ignore the first 3 screenshots

gorp_tw 03/14/2026 3:40 AM

unsure if this is still a bug, will retest

gorp_tw 03/14/2026 3:41 AM

this caused us to end up in the "something happened" room, strange bug

gorp_tw 03/14/2026 3:42 AM

we will upload a video

gorp_tw 03/14/2026 3:43 AM

confirmed this is still an issue without practice.

gorp_tw 03/14/2026 3:44 AM

also, in a previous version, someone choosing to go first would drag the others. it doesnt anymore?

gorp_tw 03/14/2026 3:45 AM

now, after picking random, it works correctly. not sure if i can reproduce the "clean" being blocked?

gorp_tw 03/14/2026 3:47 AM

clean just ends the game?

gorp_tw 03/14/2026 3:47 AM

he also got dragged, maybe related bug

gorp_tw 03/14/2026 3:47 AM

yeah i dont think this map is ready still sadly

gorp_tw 03/14/2026 3:47 AM
@entity0704

if u have questions about any bugs we found lmk

gorp_tw 03/14/2026 3:48 AM

but basically: 1) random from custom picker is broken (doesnt do door logic in draw area?) 2) subsequent rounds sometimes breaks (doesnt let u clean) 3) sometimes the other tees get dragged randomly, either causing the team to end up in the kill room, or just killing team completely

gorp_tw 03/14/2026 3:50 AM

4) some parts are still slow, like when the tee falls down in the vertical chamber with draggers? (maybe its because of the draggers it has to be slow)

gorp_tw 03/14/2026 3:51 AM

but great work on the custom picker, works well to erase letters and go random, even if u cant end early. also i see you added the "back" message

gorp_tw 03/14/2026 3:52 AM

i would definitely check all places where you're using a dragger for non-word logic. especially here, im not sure what this does but it might be part of the issue

gorp_tw 03/14/2026 3:53 AM

like there is a hook tele here but no way to hook it if frozen? so im not sure what was intended here

entity0704 03/15/2026 2:41 AM

i want to rebuild this map and make it work without a dummy

gorp_tw 03/15/2026 4:01 AM

!

kinki9487. 03/15/2026 4:06 AM

i think we should focus on the bugs first instead of making the machine faster

gorp_tw 03/15/2026 4:12 AM

its really not many bugs. if you wanted to, since this map doesnt have a finish, you could fix bugs for release and upload dummyless version later

entity0704 03/16/2026 3:13 AM

alright, i will first try to fix these bugs in the super-nice-logic-path-and-clearly-switch-numbering-map

entity0704 03/16/2026 4:28 AM
gorp_tw 03/16/2026 4:29 AM

oh just to prevent the hookline?

entity0704 03/24/2026 7:11 AM

Replaced or altered by new things in this map:

  • Apply dimensionality reduction to the file, compressing its size
  • Let everyone on the team be implicated by the person who committed suicide (enter the kill room)
  • Fixed the issue where entering a random round in a custom room could not clear the canvas
  • Beaten the machine violently to make it faster sha256:
DDNet 03/24/2026 7:11 AM
gorp_tw 03/25/2026 8:21 PM
gorp_tw 03/25/2026 8:22 PM

also, does this include your whole remake not using dummy, or same system?

entity0704 03/26/2026 7:24 AM

entity0704 03/26/2026 7:24 AM

same system

gorp_tw 03/26/2026 7:25 AM

cool

kinki9487. 03/28/2026 8:58 AM

PEAK

kinki9487. 03/28/2026 9:00 AM

i will have a holiday on Apr 2 - Apr 4 maybe i would have time testing this map then

kinki9487. 03/28/2026 9:01 AM

|| or maybe not

|| Edit: just kidding, my school cancelled the holiday 😅

gorp_tw 03/31/2026 12:35 AM

should this be over the game layer?

gorp_tw 03/31/2026 12:35 AM

the switch freeze

entity0704 04/01/2026 2:08 PM

Changed the order of the switch layer. <|tool_calls|>[{"name": "file_upload", "path": "/home/entity/.local/ddnet/maps/DrawGuess.map"}]<|end_of_sentence|>\n

DDNet 04/01/2026 2:08 PM
ninja25226 04/02/2026 8:02 AM

why do u upload the path xdd

ninja25226 04/02/2026 8:02 AM

linux user w

jsontw 04/12/2026 1:46 PM

are you still applying changes to the map?

.cammo. 04/14/2026 6:56 AM

who uses .local/ddnet instead of .teeworlds

gabriel102_8628 04/14/2026 11:28 AM

I do

gabriel102_8628 04/14/2026 11:29 AM

No, it' ~/.local/share/ddnet

gabriel102_8628 04/14/2026 11:29 AM

Sorry for offtopic testers

jsontw 04/14/2026 5:35 PM
@entity0704
entity0704 04/15/2026 5:22 AM

just some tweaks

jsontw 04/15/2026 8:58 PM

i think this map is ready then if u apply ur changes

gorp_tw 04/18/2026 8:38 PM

i wouldnt stress too much about it working without dummy. i think you need so many people for this map to be fun, connecting dummy is not a big deal. i think just making sure the map doesnt break from too many people in a stack near the dragger and its good

gorp_tw 04/18/2026 8:39 PM

and if you're insane and hate having to go there a lot,

.cammo. 04/19/2026 8:00 PM

or just

.cammo. 04/19/2026 8:00 PM

~/.teeworlds

DDNet 04/20/2026 4:57 PM

Optimized:

DDNet 04/20/2026 4:57 PM
markus777777 04/20/2026 4:57 PM

??

le_cannabis 04/20/2026 4:58 PM

Ah, I didn't see it, the map looks good to me already.

le_cannabis 04/20/2026 4:59 PM

So the map should be in waiting, no?

markus777777 04/20/2026 5:01 PM

nah

le_cannabis 04/20/2026 5:05 PM

Why? It would be better to indicate that the mapper is still improving the map.

markus777777 04/20/2026 5:08 PM

Well, firstly, the release candidate would have disappear, secondly, the testers themselves didn't ask for any changes, and thirdly, we don't even know what they're changing. By throwing it into the waiting mapper, we should expect specific changes, right? But if we just throw it at the mapper's request (which didn't happen), it would be weird

le_cannabis 04/20/2026 5:10 PM

I understand

entity0704 04/21/2026 12:46 PM

!?

le_cannabis 04/21/2026 12:47 PM

I didn't see that you were still adjusting the map xddd, continue adjusting without rushing

entity0704 04/21/2026 12:52 PM

it's okay, i don't know what else to adjust either that was probably the last tweak (if no one makes any other suggestions)

entity0704 04/21/2026 12:54 PM

uh, i might have misunderstood the context before

le_cannabis 04/21/2026 1:22 PM

I think the map is already good, it doesn't need any more adjustments. You're putting commas where there should be a period.

bai_bau 04/21/2026 2:11 PM
.cammo. 04/21/2026 2:24 PM

yoo is this finally getting released

catseyenebulous 04/21/2026 2:39 PM

You just had to become mod, congrats.

.freezy_ 04/21/2026 6:48 PM

Are you still going to apply the "last tweak" or has this been done already?

entity0704 04/22/2026 1:02 AM

already done

qrafik 04/24/2026 11:49 AM

Exactly 8 months it took

catseyenebulous 04/24/2026 1:08 PM

8 months and one year.

bai_bau 04/24/2026 2:47 PM

when release?

catseyenebulous 04/24/2026 2:52 PM

Decline now, release later.

qrafik 04/24/2026 4:07 PM

U submited 20.08.2025

catseyenebulous 04/24/2026 4:12 PM
qrafik 04/24/2026 4:12 PM

ok fine

catseyenebulous 04/24/2026 5:28 PM
qrafik 04/24/2026 5:49 PM

guyz you need to change background edges

kinki9487. 04/25/2026 9:24 AM

~~ ddnet feature ~~

kinki9487. 04/25/2026 9:24 AM

~~ not bugs ~~

kinki9487. 04/25/2026 9:28 AM

btw no one will zoom out a lot during normal gameplay

le_cannabis 04/25/2026 1:42 PM

not need

qrafik 04/25/2026 1:44 PM

but it look awfull

markus777777 04/25/2026 1:51 PM

this isnt a gameplay area

le_cannabis 04/25/2026 2:08 PM

Stop zooming in then

bai_bau 04/25/2026 2:11 PM

wish it could release on the next weekend,when i have my only vacation recently then i could play this at the first moment

le_cannabis 04/25/2026 2:12 PM

next month

bai_bau 04/25/2026 2:12 PM

🔥

le_cannabis 04/25/2026 2:12 PM

maybe day 9 or 16

bai_bau 04/25/2026 2:13 PM

unfortunate

bai_bau 04/25/2026 2:13 PM

😭

snailx3 04/25/2026 6:26 PM

since its fun srv we can release it anytime. i can release it today or tomorrow if you want even

le_cannabis 04/25/2026 8:11 PM

You have a lot of aura

snailx3 04/26/2026 2:36 AM
bai_bau 04/27/2026 4:25 AM

wow really?

bai_bau 04/27/2026 4:26 AM

i would appreciate it if you could release it this weekend

snailx3 04/29/2026 6:04 AM
@bai_bau

whats ur timezone?

snailx3 04/29/2026 6:05 AM

2nd of may | 2PM CET does that work for you or do you want a diff time?

vappy19 04/30/2026 4:32 AM

Hype!!

bai_bau 04/30/2026 4:44 AM

My timezone is UTC+8

bai_bau 04/30/2026 4:44 AM

2PM CET should be fine for me

snailx3 04/30/2026 6:38 AM

ok ill leave it as is then

bai_bau 04/30/2026 9:58 AM

thx

kinki9487. 04/30/2026 10:48 AM
bai_bau 05/02/2026 5:53 AM

a little fix about the logo : (

DDNet 05/02/2026 5:53 AM
bai_bau 05/02/2026 5:59 AM
@kinki9487.

thx

kinki9487. 05/02/2026 12:10 PM

← this bro didnt realise that now CET = UTC+1 not UTC+2

.cammo. 05/02/2026 12:17 PM

its been 84 years

catseyenebulous 05/02/2026 2:44 PM

What's the difference?

bai_bau 05/02/2026 3:37 PM

just a name.its not matter

DDNet 05/02/2026 6:50 PM
joel.9524 05/04/2026 8:37 AM

Very cool map

gorp_tw 05/09/2026 4:58 AM

just wanted to comment and say it's been a journey seeing entity, bau, and kinki all push this concept to completion and i think this marks an important turning point for fun maps to get more technical, i think entity is really talented and i know curly and i have helped but he seriously has way cooler ideas than us and i know this is kinda just yap/glaze but yeah

thekid36 05/11/2026 3:18 PM

I've tried the map with some friends and the only thing is the randomly generated words run out pretty quickly I dislike drawing, but had fun nonetheless