Mentions:
@veseluhazzz-73kb
omggg
why is xxxsky 400kb
1
Really? I didnt notice that, i fix it later
I wondering why it was 600kb xd
-366kb
miniskip
Overall, the map is decent, it has an idea, but it's still repetitive and short. It would be better if the map had more mechanics than just hook, edge, and laser I think
hmmm
i just don't really like the fact that u have to stop immediately after u "spawned" on the part just to make a hook
repetative, skips, flow breakers
other than that map is fun to play
сan i just add switch doors? for fix skips like this
I'm not sure that is the best decision. Only to close skips - no. Make it a part of the map's mechanics - yes.
But reconstruct your map to fit new mechanic just to close skips idk
I kinda feel Edge Jump Pro vibes on this map, but I'm not sure if u should make it harder by making some switch-doors-things. If you can make this map more speedrun-flow-like map without actual focus on some hard edge moves IMO it promises good future for the map.
In last part there is blue tp, idk how i can change this part
some good ideas here but the spacing on your parts is really frustrating sometimes
also your parts are unbalanced. you can also just order them differently so it gets easier to harder
cool map
but
There are difficult parts that are behind us, and other easy parts that are ahead of us, so it's a bit unbalanced.
and this too
Skip
Little skip
cool map, i think 10 and 15 are the loosest, kinda multiple ways/confusing
i didnt really experience the spacing issue louis said but i think the first part is like really annoying to get run speed cus tpto is too close
then u can just start holding A
for me i always had to have run speed to get a good swing
if you make it 2 tiles too low, its more clear there's way too little space to jump, and then you can remove some of the middle tele, keeping the precision.
for me, i didnt notice the ground jump would be too high, maybe others didnt experience this but i didnt feel like "haha you got me" i just felt kinda annoyed
if the map is more balanced towards being generally as hard as the hardest parts, then this doesnt really matter
i also think the map has more flow if you force a lower jump, because you dont have to press A as much to land here
idk if that's intended but it feels harder than the others
after practicing it more it doesnt feel as hard but i would make it more obvious that you should jump since the way its mapped kinda feels flow-ish to just walk off
and i think conveying that "corners are good" for the ends of the parts is non-intuitive if the intended method is to dodge the first corner here.
if you put tele in that corner, make it so you have to jump, all problems with this part go away for me
also i don't like the decision of stealing bg from ravillion, please change that
yeah i guess that's fine
forgot to delete unused entities
can i change mapper name?
Yes
how
testers can change it, just tell me what you want to change it to and what exactly
веселуhа
ty
miniskip
Overall, I liked the map. It still feels short, but the problem with the variety of parts has become less noticeable, which is good
yeah this has like 5 ways to do it, i think all edges should be forced or they should be removed
i told him to change this, i think a better way would be a 1/2 tile tele wall instead of dropping the ceiling down
kinda troll suggestion but, i think it's better english to write "OnlyGoesDown" or "GoesDownOnly", rather than "GoesOnlyDown", and i would say that order is from most to least natural sounding
OnlyDownGoes
Nixus
2
Bright Descent
themix name for themix design
If you want, i can completely redesign map
its fine
i like design it looks good and cloud mapres doesnt directly make it a copy of other designs
i fixed everything
agreed ^
also that move is kinda tight, i cheated it by using dj before i did legit

tp 8 is slightly too tight / spacing is kinda weird
cool map btw
Cool map!
2*?
Ye
neutral map
(I didn't played map)
Why? Maybe a bit of feedback would be nice to improve map
oh I meant to type that into the search bar to see what makes a map bad sorry 💀 discord moment
@veseluha A new version was submitted, so the map has been moved back to TESTING.
I really like the map. There are some simple but interesting parts, and the map is balanced imo (for me it's 2*)
@veseluha Your map channel has been moved to WAITING MAPPER. Kindly review the issues highlighted by our Testers.
I played through your map and for me its not much to change. the flow was nice and it felt interesting to play whole way through.
is very tight and unpleasent to play atleast for me

but this is just small nitpicks. very cool map

fire map btw i didnt really notice any gameplay issues
already adressed as what I can see
Good tests,
@veseluhazzzplease make sure to acknowledge any matter pointed out and add a changelog that includes details on what you didn't fix and why
✅ veseluha confirmed the map is still being worked on.
https://discord.com/channels/252358080522747904/1478407898181664870/1526175964986609754 , https://discord.com/channels/252358080522747904/1478407898181664870/1526195097228804258 i don't actually feel like the 5th part needs any changes, the first two hookables work well for the beginning, since the left one uses a swing down to gain more speed, and the right one helps you go up using with the speed gained from the left hookable
having two hookables here would be more comfy for nobos, since the map is a 2* and mostly relies on swings
might just be a skill issue

this part felt a bit cramped in comparison to others
nice solo map, i couldn't really notice anything else