Mentions:
@delikledMap 🐞:
Added Time cps
removed tune 1 tile and changed the order of logo
- map structure is square, its not bad but its harder to map, good mappers avoid square.
- specials tiles without reasoning. for example doors in first 2 parts. u can force players do what u want without thoose doors. Good mappers try to use as few special entities as possible. cus most of ur ideas possible with satandart tiles(Hookable, kills, uhookable, glass(ht=hook through), freeze, unfreeze.) -spacing sometimes is to tight with no reason.
+i really like ur ideas
so this map decline for me cus too much special tiles without reasoning and a little bit spacing issue.
👍
Reworked the beginning of map, changed some of the parts that used jump refill and walljump, removed speeder in a part (9th cp), fixed background in some parts, removed wrong tiles, removed timers but made one of the parts harder
moved nojetpack above and fixed unreachable edge
missing tiles
Added missing unhookable, removed unnecessary tiles swapped unnecessary one sided hookthrough added more background props (pipes and cameras)
more later i test your map
Combine all your minor updates into one major so you dont spam as much
ig he is just rechecking and finding new errors, which is common thing, he even spamming not as much as Kaniosek

id say an update every 30 min is a bit too much
he should like at the end of the day upload all changes at once

Ye it's not a big deal but try uploading updated map at the end of each mapping session, not during 😃 , helps ppl read test history better

7
7
7
BEST MAP
!fatpick 10
always put two toteles above ground when it's not solo
Will do first, in second one I think I will either move freeze right or add stopper

Small changes to some parts (mostly replacing some stoppers with hookthrough and unhookable) , fixed some skips, fixed design mistakes
Removed jetpack at 4th part (no going back from button now) and 15th part (added hookables to make it possible), made changes to 16th and 4th part
I'd suggest adding multiple toteles to the same part too
Is that how it was supposed to be?
The map looks cool, but you need to fix everything listed above
Thanks for the feedback

good idea
You don't need to change this one, but the rocket one is just for 2 shots and you dont need it anymore
made 1st part freeze thicker, replaced gores part with a new part, reworked the part after solo to prevent laser skips, made significant changes to the cp14 part
fixed design mistakes and weapon save at cp10
i dont think these stars match the rest of the map anyway
because most of the map is pixel art and these dont look very pixel
its also usually not a good idea to put all stars in a single image like that, it mostly just lowers fps and increases filesize a lot compared to just placing separate stars by hand
mixing different pixel sizes and different asset types like that really worsens the look of the map
a lot of design changes (mostly addressed to defatulyoda hater feedback) and fixed some wrongly placed tiles
i think the first part is too complex. 1 this move is hard to read without context, so u need to add some. create 2-3 parts before without lasers to teach players this move. 2 i think u can somehow remove these stoppers 3 if u move it here it will instantly show where each player needs to go 4 looks like the top player needs to drop the bottom one into the tp, which is wrong
I disagree with first part being complex, anyone who can finish this map can also easily figure it out imo and I prefer livefreeze where it is, it should be pretty obvious since livefrozen cant go up already; also maybe they can touch it accidently idk
I should rework 4 a bit
by complex i dont mean hard to do. by complex i mean it's hard to understand how to do it. this msg confirms my point. otherwise it wouldnt exist
Uh if i didnt know how its done it would only confuse me more
Cus all ways id see by looking at part wouldnt include the stoppers
but what other conclusion can you get when you think what stoppers there are for
I still think the part needs no change as my friends who tested the part had no issues there more than 4 minutes and were able to figure it out (excluding gores players), with stoppers should be more obvious what to do
So i got my friend to try it and he always took the wrong way
Like i let him try as he wished and told him if he did it as intended
On the 4th idea he got it
You leave too many ways open
True, there are 4 different ways I have seen people do it xD
I will see what I can do later
made minor changes to 1st part, 3rd part; major change to 12th part; made it impossible to fail 14th part
also design fixes and changes
Made the part before cp5 harder, moved the freeze tiles away from tp12 to prevent skip, made the part before cp11 more comfortable
delete ninja part sisko
1
I tested the map with bananebulous i am sorry to inform you that this map in its current state is not good enough to be released on DDNet. I highly appreciate that you made some creative parts and made things your own way instead of copying too much from other maps, it was really refreshing to play the map, but compared to other maps this one lacks some fun. I highly recommend checking out 2 To Tango for comparison, since it's a well made map that is somewhat similar to yours. 2 To Tango has creative ideas but also on many parts both tees have something to do, some room to experiment, so you can gradually understand how the parts are supposed to be played and the parts don't feel too boring when you are stuck. On your map i felt like my movement was very limited and forced. I couldn't experiment much how the parts would work and sometimes i felt like i was stuck on doing very basic moves i have done in so many maps before. So all in all this map didn't feel too satisfying. A good example was cp 5 for me. It starts with a rather basic drag section, then it turns into an interesting walljump + hooking section with another synchronized "laser your friend" section. The walljump section is fun, but not when i have to do a drag before every try (experimenting here is hard because of the drag part before the interesting section) and then there is no cp but another part connected, which would make me ragequit the map if i failed there a few times. The next part also has a weird thing, i mean the weapon tp 9 shot, where it rather feels like i have to guess where my partner jumps instead of aiming properly. In other parts i didn't like how some parts had a basic hammerfly at the end, it was unsatisfying to fail that after doing a not too special part. I hope this decision doesn't demotivate you and please ask questions, if something is unclear. You have the option to reupload, but please make a meaningful change before you do so.
Hey there, sorry that you had to wait so long. Some maps are hard to judge/rate and yours also requires two players playing simultaneously which makes it hard to test alone.
I played this map with Freezestyler as well and we share a similar sentiment. You have some creative and interesting parts - however pretty much all of them lack good flow and feel pretty rough, which is the reason for the decline as explained in the message above.
But also from me I hope that it doesn't demotivate you since you have some pretty creative ideas and feel free to ask any question you might have! :)
❌ Submission has been declined.
@YK Unfortunately, your map submission has been declined. Don't worry though -- take a look at the feedback from our Testers, and consider playing our latest releases to gain more experience.

13
yeah please dont give up i liked your part ideas im sure you can make some really great maps
Stupid decision
And then they accept a Jetpack solo map made in 30 mins
Simply amazing
We dont have 1 map per week since 2022, many mappers/players lost motivation about absurd rules
This map has much potential, maybe some parts are "weird" or just inusual, but arent bad, its pretty creative
i also aggree even though i also think this map is not releasable in its current state i see more potential in this then that solo jetpack map
tho that solo jetpack was just good, even if simple it was fun and cool
well the gameplay was well rounded but it wasnt anything special id prefer if a map with the creativity of these parts gets released than a basic jetpack map with not a lot of special things to it
ig
this map just needed some playability improvements
or both, simple maps like that are welcome for me
and it would be a good map gameplay wise
ye
didnt try it far but ig